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Indicating which assets should be included when creating the package
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delapuente committed Feb 8, 2018
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4 changes: 3 additions & 1 deletion docs/build.md
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Expand Up @@ -10,7 +10,9 @@ If you are a maintainer of this project, and you modified the demo scene distrib

<img alt="Selecting the Build folder" src="https://raw.githubusercontent.com/mozilla/unity-webvr-export/master/img/build-webgl.png" width="250">

If you are contributing to the assets, you can build and export a new version of the [`WebVR-Assets.unitypackage` file](../WebVR-Assets.unitypackage):
If you are contributing to the assets, you can build and export a new version of the [`WebVR-Assets.unitypackage` file](../WebVR-Assets.unitypackage).

Notice that the package does not include all the assets in the repository but **only those under `WebVR` and `WebGLTemplates`**:

1. Open **`Assets > Export Package…`**, and press the **`Export…`** button. Set **`WebVR-Assets`** as the filename of the destination Unity Asset Package, and press the **`Save`** button.

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