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v5.1.1 Stop Replacing Files in the GShade Program Files Folders; or, Stop Hitting Yourself

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@Mortalitas Mortalitas released this 22 Jul 15:41
· 93 commits to master since this release

Minor Changes

  • All remaining changes from ReShade version 6.2.0 have been added.
  • The bundled DXVK build has been updated to version 2.4.0.
  • Added support for DirectX 8 games via DXVK 2.4.0 now that D8VK has been merged into the project.
  • Added an Update Shaders button to the Installations tab of the GShade Control Panel.
    • This button allows the updating of the iMMERSE, METEOR, and SHADERDECK shader collections without having to reinstall GShade.
  • An option to add GShade-related paths to the Windows Defender exclusion list has been added during install to hopefully mitigate issues with screenshot, preset, and configuration file saving once and for all.
    • This has unfortunately become fairly common necessity in the free software community due to ever-increasingly paranoid antivirus products. Another very common piece of common software which also uses this method is the popular Mod Manager 2 for Bethesda games like The Elder Scrolls V: Skyrim.
    • This setting will only be enabled if the installer is manually run with the setting checked/enabled on the options step. Upgrades performed through the GShade Control Panel or in-game overlay will not turn this feature on automatically.
  • Added files named _README_DO_NOT_ADD_EDIT_OR_REPLACE_FILES_HERE_.txt to various GShade-related folders directing to the proper location to add non-included shaders & textures:
    • %Public%\GShade Custom Shaders\ which typically expands to: ?:\Users\Public\GShade Custom Shaders\

UI Changes

  • Added the currently installed GShade version number to the Home page of the GShade Control Panel.
  • Cleaned up some text clipping issues on the Support page of the GShade Control Panel.

Bug Fixes

  • Fixed a crashing issue which could occasionally occur when attempting to reset uniforms using the ui_bind annotation.
  • Fixed an issue which could occasionally cause game-specific settings to not be saved when updating or installing on top of an existing GShade installation.
  • Fixed an uncommon log file writing issue in the GShade Control Panel.

Known Issues

  • Automatic depth buffer detection will not function properly under Black Dragon Viewer (Second Life) due to how its PBR changes were implemented.
    • It is still possible to manually select a functional depth buffer by enabling only the DisplayDepth.fx shader on the Home tab and then selecting a valid depth buffer from the Add-ons tab under Generic Depth, but this will likely need to be done on every app launch.

Shader Changes

  • The following shaders have been updated:
    • AdaptiveTint.fx
    • BloomingHDR.fx
    • MartysMods_LAUNCHPAD.fx
    • MartysMods_MXAO.fx
    • MartysMods_SMAA.fx
    • MultiLUT.fx - Added the Marot MultiLUT atlas & fixed an issue with the Ipsusu MultiLUT atlas in the optional passes 2 & 3.
    • pCamera.fx
    • Pirate_FXAA.fx

Preset Changes

  • The following presets have been added:

    • FFXIV:
      • GShade\GShadeGameplayLarboard.ini
  • The following presets have been updated:

    • FFXIV:
      • GShade\GShadeChromaKey.ini
      • GShade\GShadeCityofSin.ini
      • GShade\GShadeDeus.ini
      • GShade\GShadeFilmNoir.ini
      • GShade\GShadeGameplayDeus.ini
      • GShade\GShadeGameplayLegacy.ini
      • GShade\GShadeGameplayRealism.ini
      • GShade\GShadeGameplayVanilla.ini
      • GShade\GShadeGameplayVivid.ini
      • GShade\GShadeLarboard.ini