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Merge pull request #5 from MonkeyModdingTroop/chore/packaging
Packaging automation
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4.1.0 |
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# General options for Unity Doorstop | ||
[General] | ||
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# Enable Doorstop? | ||
enabled=true | ||
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# Path to the assembly to load and execute | ||
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()` | ||
target_assembly=MonkeyLoader/MonkeyLoader.dll | ||
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# If true, Unity's output log is redirected to <current folder>\output_log.txt | ||
redirect_output_log=false | ||
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# If enabled, DOORSTOP_DISABLE env var value is ignored | ||
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS | ||
ignore_disable_switch=false | ||
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# Options specific to running under Unity Mono runtime | ||
[UnityMono] | ||
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# Overrides default Mono DLL search path | ||
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path | ||
# (e.g. mscorlib is stripped in original game) | ||
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed | ||
# Original Managed folder is added as a secondary folder in the search path | ||
dll_search_path_override= | ||
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# If true, Mono debugger server will be enabled | ||
debug_enabled=false | ||
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# When debug_enabled is true, specifies the address to use for the debugger server | ||
debug_address=127.0.0.1:10000 | ||
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# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached | ||
debug_suspend=false | ||
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# Options sepcific to running under Il2Cpp runtime | ||
[Il2Cpp] | ||
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# Path to coreclr.dll that contains the CoreCLR runtime | ||
coreclr_path= | ||
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# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.) | ||
corlib_dir= |
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