Create tray, dock, and application icons using PNG or JPG files.
The nativeImage
module provides a unified interface for manipulating
system images. These can be handy if you want to provide multiple scaled
versions of the same icon or take advantage of macOS template images.
Electron APIs that take image files accept either file paths or
NativeImage
instances. An empty and transparent image will be used when null
is passed.
For example, when creating a Tray or setting a BrowserWindow's icon, you can either pass an image file path as a string:
const { BrowserWindow, Tray } = require('electron')
const tray = new Tray('/Users/somebody/images/icon.png')
const win = new BrowserWindow({ icon: '/Users/somebody/images/window.png' })
or generate a NativeImage
instance from the same file:
const { BrowserWindow, nativeImage, Tray } = require('electron')
const trayIcon = nativeImage.createFromPath('/Users/somebody/images/icon.png')
const appIcon = nativeImage.createFromPath('/Users/somebody/images/window.png')
const tray = new Tray(trayIcon)
const win = new BrowserWindow({ icon: appIcon })
Currently, PNG
and JPEG
image formats are supported across all platforms.
PNG
is recommended because of its support for transparency and lossless compression.
On Windows, you can also load ICO
icons from file paths. For best visual
quality, we recommend including at least the following sizes:
- Small icon
- 16x16 (100% DPI scale)
- 20x20 (125% DPI scale)
- 24x24 (150% DPI scale)
- 32x32 (200% DPI scale)
- Large icon
- 32x32 (100% DPI scale)
- 40x40 (125% DPI scale)
- 48x48 (150% DPI scale)
- 64x64 (200% DPI scale)
- 256x256
Check the Icon Scaling section in the Windows App Icon Construction reference.
:::note
EXIF metadata is currently not supported and will not be taken into account during image encoding and decoding.
:::
On platforms that support high pixel density displays (such as Apple Retina),
you can append @2x
after image's base filename to mark it as a 2x scale
high resolution image.
For example, if icon.png
is a normal image that has standard resolution, then
[email protected]
will be treated as a high resolution image that has double
Dots per Inch (DPI) density.
If you want to support displays with different DPI densities at the same time, you can put images with different sizes in the same folder and use the filename without DPI suffixes within Electron. For example:
images/
├── icon.png
├── [email protected]
└── [email protected]
const { Tray } = require('electron')
const appTray = new Tray('/Users/somebody/images/icon.png')
The following suffixes for DPI are also supported:
@1x
@1.25x
@1.33x
@1.4x
@1.5x
@1.8x
@2x
@2.5x
@3x
@4x
@5x
On macOS, template images consist of black and an alpha channel. Template images are not intended to be used as standalone images and are usually mixed with other content to create the desired final appearance.
The most common case is to use template images for a menu bar (Tray) icon, so it can adapt to both light and dark menu bars.
To mark an image as a template image, its base filename should end with the word
Template
(e.g. xxxTemplate.png
). You can also specify template images at
different DPI densities (e.g. [email protected]
).
The nativeImage
module has the following methods, all of which return
an instance of the NativeImage
class:
Returns NativeImage
Creates an empty NativeImage
instance.
path
string - path to a file that we intend to construct a thumbnail out of.size
Size - the desired width and height (positive numbers) of the thumbnail.
Returns Promise<NativeImage>
- fulfilled with the file's thumbnail preview image, which is a NativeImage.
Note: The Windows implementation will ignore size.height
and scale the height according to size.width
.
path
string - path to a file that we intend to construct an image out of.
Returns NativeImage
Creates a new NativeImage
instance from a file located at path
. This method
returns an empty image if the path
does not exist, cannot be read, or is not
a valid image.
const { nativeImage } = require('electron')
const image = nativeImage.createFromPath('/Users/somebody/images/icon.png')
console.log(image)
buffer
Bufferoptions
Objectwidth
Integerheight
IntegerscaleFactor
Number (optional) - Defaults to 1.0.
Returns NativeImage
Creates a new NativeImage
instance from buffer
that contains the raw bitmap
pixel data returned by toBitmap()
. The specific format is platform-dependent.
buffer
Bufferoptions
Object (optional)width
Integer (optional) - Required for bitmap buffers.height
Integer (optional) - Required for bitmap buffers.scaleFactor
Number (optional) - Defaults to 1.0.
Returns NativeImage
Creates a new NativeImage
instance from buffer
. Tries to decode as PNG or JPEG first.
dataURL
string
Returns NativeImage
Creates a new NativeImage
instance from dataUrl
, a base 64 encoded Data URL string.
imageName
stringhslShift
number[] (optional)
Returns NativeImage
Creates a new NativeImage
instance from the NSImage
that maps to the
given image name. See Apple's NSImageName
documentation for a list of possible values.
The hslShift
is applied to the image with the following rules:
hsl_shift[0]
(hue): The absolute hue value for the image - 0 and 1 map to 0 and 360 on the hue color wheel (red).hsl_shift[1]
(saturation): A saturation shift for the image, with the following key values: 0 = remove all color. 0.5 = leave unchanged. 1 = fully saturate the image.hsl_shift[2]
(lightness): A lightness shift for the image, with the following key values: 0 = remove all lightness (make all pixels black). 0.5 = leave unchanged. 1 = full lightness (make all pixels white).
This means that [-1, 0, 1]
will make the image completely white and
[-1, 1, 0]
will make the image completely black.
In some cases, the NSImageName
doesn't match its string representation; one example of this is NSFolderImageName
, whose string representation would actually be NSFolder
. Therefore, you'll need to determine the correct string representation for your image before passing it in. This can be done with the following:
echo -e '#import <Cocoa/Cocoa.h>\nint main() { NSLog(@"%@", SYSTEM_IMAGE_NAME); }' | clang -otest -x objective-c -framework Cocoa - && ./test
where SYSTEM_IMAGE_NAME
should be replaced with any value from this list.
Natively wrap images such as tray, dock, and application icons.
Process: Main, Renderer
This class is not exported from the 'electron'
module. It is only available as a return value of other methods in the Electron API.
The following methods are available on instances of the NativeImage
class:
options
Object (optional)scaleFactor
Number (optional) - Defaults to 1.0.
Returns Buffer
- A Buffer that contains the image's PNG
encoded data.
quality
Integer - Between 0 - 100.
Returns Buffer
- A Buffer that contains the image's JPEG
encoded data.
options
Object (optional)scaleFactor
Number (optional) - Defaults to 1.0.
Returns Buffer
- A Buffer that contains a copy of the image's raw bitmap pixel
data.
options
Object (optional)scaleFactor
Number (optional) - Defaults to 1.0.
Returns string
- The Data URL of the image.
options
Object (optional)scaleFactor
Number (optional) - Defaults to 1.0.
Returns Buffer
- A Buffer that contains the image's raw bitmap pixel data.
The difference between getBitmap()
and toBitmap()
is that getBitmap()
does not
copy the bitmap data, so you have to use the returned Buffer immediately in
current event loop tick; otherwise the data might be changed or destroyed.
Returns Buffer
- A Buffer that stores C pointer to underlying native handle of
the image. On macOS, a pointer to NSImage
instance is returned.
Notice that the returned pointer is a weak pointer to the underlying native
image instead of a copy, so you must ensure that the associated
nativeImage
instance is kept around.
Returns boolean
- Whether the image is empty.
scaleFactor
Number (optional) - Defaults to 1.0.
Returns Size
.
If scaleFactor
is passed, this will return the size corresponding to the image representation most closely matching the passed value.
option
boolean
Marks the image as a macOS template image.
Returns boolean
- Whether the image is a macOS template image.
rect
Rectangle - The area of the image to crop.
Returns NativeImage
- The cropped image.
options
Objectwidth
Integer (optional) - Defaults to the image's width.height
Integer (optional) - Defaults to the image's height.quality
string (optional) - The desired quality of the resize image. Possible values includegood
,better
, orbest
. The default isbest
. These values express a desired quality/speed tradeoff. They are translated into an algorithm-specific method that depends on the capabilities (CPU, GPU) of the underlying platform. It is possible for all three methods to be mapped to the same algorithm on a given platform.
Returns NativeImage
- The resized image.
If only the height
or the width
are specified then the current aspect ratio
will be preserved in the resized image.
scaleFactor
Number (optional) - Defaults to 1.0.
Returns Number
- The image's aspect ratio (width divided by height).
If scaleFactor
is passed, this will return the aspect ratio corresponding to the image representation most closely matching the passed value.
Returns Number[]
- An array of all scale factors corresponding to representations for a given NativeImage
.
options
ObjectscaleFactor
Number (optional) - The scale factor to add the image representation for.width
Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified asbuffer
.height
Integer (optional) - Defaults to 0. Required if a bitmap buffer is specified asbuffer
.buffer
Buffer (optional) - The buffer containing the raw image data.dataURL
string (optional) - The data URL containing either a base 64 encoded PNG or JPEG image.
Add an image representation for a specific scale factor. This can be used to programmatically add different scale factor representations to an image. This can be called on empty images.
A boolean
property that determines whether the image is considered a template image.
Please note that this property only has an effect on macOS.