Skip to content

Releases: Menithal/Blender-Metaverse-Addon

New FST features, Fixed Scene Export with Empties

27 Jun 18:15
Compare
Choose a tag to compare

Added

  • Script field for absolute / relative avatar scripts
  • AnimGrap Json field for absolute / relative avatar animation overrides

Fixed

  • Scene Export issue when scene had empties.

Make Human Fixes

06 May 12:50
Compare
Choose a tag to compare
  • #16 @roxanneskelly 's MakeHuman fixes.
    • Removed Subsurf modifiers
    • Eyeblink blendshape shape
    • Foot rotation issues fixed
    • Some Cleanup

1.0.3: Added better armature warning

30 Apr 20:04
Compare
Choose a tag to compare
  • Fixed uuid generation for filenames
  • Added Warning for having no armatures
  • Added Warning for having too many armatures

New Bone Tools and First iteration of Makehuman

28 Apr 09:57
Compare
Choose a tag to compare
  • Added Bone Merge tools: Allows you to merge bones in edit mode to last selected

  • Added Warning Notifications when you many have too many bones

  • Removed Leaf bones from fbx export to lessen amount of Bones exported

  • Added Success Notification when Avatar is exported successfully

  • Added Roxie's Make Human Converter (Requires Hifi Skeleton from make human)

First Release

26 Apr 19:58
8ff2183
Compare
Choose a tag to compare

Massive Update

Code Refactor

Split High Fidelity tools to 3 categories:

Armature Tools
Avatar Converters
Material Tools
Added utility tools:

Set Bone Physical - (Armature Edit mode only) Adds a prefix to selected bones for Scripts in High fidelity for physical simulation
Remove Bone Physical - (Armature Edit mode only) Removes prefix from selected bones for Scripts in High fidelity for physical simulation
Make All Fullbright - Sets ALL materials fullbright
Make All Shadeless - Sets ALL materials shadeless - Will not work for avatars, however.
Textures To PNG - Converts ALL images used in the blend file to png. You must save first
Textures To Mask - Converts ALL Opaque images into Masks, avoiding z sort issues with avatars
Removed Apply repose

Added new Converters:

Avatar Converters
MMD Avatar - Translates and fixes MMD models and their materials for them to work in High Fidelity.
Mixamo Avatar - Translates and fixes mixamo models and their materials for them to work in High Fidelity
Added new Export option

File > Export > Hifi Avatar FST: Exports Avatar, applies necessary steps for avatar to work in High Fifelity.
Supports Embedded textures: Exports Textures embedded to file
Supports Selected Only: Exports Selected only
Experimental Oven Feature: Experimental feature to Compress Avatar and its Textures: Only settable if you have set the path under User Settings > Addon > HiFi Blender Add-on

See read me for more details

Release 0.6.4: Added Error Messages

17 Mar 20:40
fe89661
Compare
Choose a tag to compare
  • Added Error Messages when pressing magic buttons and not having a valid target selected (armature)
  • Fixed Error Messages for Exporting a scene without setting ATP or url override

Release 0.6.3

16 Mar 07:45
Compare
Choose a tag to compare
  • Fixed Some issues regarding Armature rotating on its own (Order of operations issue)
  • Added “Test Pose” button above the “Fix Avatar” button that allows you to check what the rest pose may look like with the current weights

Release 0.6:

15 Mar 11:46
Compare
Choose a tag to compare

Release 0.6:

Fixed:

  • Direction of armature is now correct
  • Removed unused bones from template (Specifically Ends of Feet)

Feature:

Armature Retargeting

( will not work with shapekeyd avatars just yet)

  • "Retarget Avatar Pose / Fix Avatar" Magic Button - Button that does the following steps:

    • Retargets and reapplies Armature pose to the T-Pose
      • Iterates through each bone
        • Make sure each bone pose rotation matches the world rotation of the modified reference skeleton (mannequin)
      • Iterates through each child of the armature
        • Applies Armature modifier to set new pose as the mesh pose as is (part where shapekeys avatars will fail)
        • Makes a new Armature modifier pointing to the armature
      • Applies current pose as rest pose
    • Applies Transforms to Armature
    • Sets scale to 100
    • Sets rotation to -90
    • Applies transforms to Armature
    • Sets Armature scale to 0.01
    • Sets Rotation to 90
    • Iterates through Each child of the armature
      • Sets Scale to 100
      • Applies Transforms to child
      • Sets Scale to 0.01
    • Ready for Export/ Blendshapes
  • Added Add Hifi Armature to Add > Armature > Add Hifi Armature