Releases: ManlyMarco/RuntimeUnityEditor
Runtime Unity Editor v5.5.1
What's Changed
- 5662fd1 @ManlyMarco Add CastToEnumerable extension; Fix Buttons breaking UI in IL2CPP
Full Changelog: v5.5...v5.5.1
Runtime Unity Editor v5.5
What's Changed
- Add BepInEx6 IL2CPP port (combined mono and IL2CPP codebases) by @ManlyMarco in #56
- New feature - Breakpoints by @ManlyMarco in #85
- Can now right-click on properties and methods in inspector to attach Breakpoints to them.
- Whenever a Breakpoint is hit all method parameters and the return value are stored and logged in the new Breakpoints Window.
- Breakpoint hits can be set to trigger external debuggers.
- dnspy context menu option improvements
Full Changelog: v5.4.1...v5.5
Runtime Unity Editor v5.4.1
What's Changed for mono (BepInEx5, UMM)
- Fix search problems in ObjectBrowser by @takahiro0327 in #79
Full Changelog: v5.4...v5.4.1
What's Changed for IL2CPP (BepInEx6)
This version is still in beta, see these release notes and the updated readme for more info.
All commits on the main branch up to v5.4.1 have been applied to the IL2CPP branch.
Full Changelog: v5.3.0_IL2CPP...v5.4.1_IL2CPP
Runtime Unity Editor v5.4
What's Changed
- Remove SceneDumper and "Dump obj" button (have to right click -> dump now) by @ManlyMarco in #73
- Fix tooltip not fitting in narrow windows by @ManlyMarco in #74
- Improve compatibility with Unity 4.x games by @ManlyMarco in #75
- Improved object list searching speed and search interface; Add filtering objects by loaded scene by @ManlyMarco in #76
- Use cached GUILayout.ExpandWidth wherever possible by @ManlyMarco in #77
Full Changelog: v5.3.1...v5.4
Runtime Unity Editor v5.3.1
What's Changed
- Add projector gizmo by @RikkiBalboa in #71
- Add 'Known Issues' section to README.md by @ManlyMarco in #72
New Contributors
- @RikkiBalboa made their first contribution in #71
Full Changelog: v5.3.0...v5.3.1
Runtime Unity Editor v5.3.0
What's Changed
- ILMerge core assembly in UMM builds by @AMacro in #64
- Profiler - Add Aggregation mode by @takahiro0327 in #65
- Fix wireframe not working in some games/scenes by @takahiro0327 in #67
- Fix nullable params crashing invoke window by @ManlyMarco in c1cf718
New Contributors
- @AMacro made their first contribution in #64
- @takahiro0327 made their first contribution in #65
Full Changelog: v5.2.1...v5.3.0
Runtime Unity Editor v5.3.0 for IL2CPP
This is a beta release for games using IL2CPP. See the previous release notes for more info.
What's Changed
- 835d543 @ManlyMarco Merge changes from master
- 1e372a2 @ManlyMarco Auto load interop assemblies when resolving types
- 43fec46 @ManlyMarco Fix not working in some IL2CPP games
Full Changelog: v5.2.1_IL2CPP...v5.3.0_IL2CPP
Runtime Unity Editor v5.2.1 for IL2CPP
This is a beta release for games using IL2CPP. See the previous release notes for more info.
What's Changed
- 5a6e984 @ManlyMarco Better handle IL2CPP collections in inspector
Full Changelog: v5.2_IL2CPP...v5.2.1_IL2CPP
Runtime Unity Editor v5.2.1
What's Changed
- [History] Take out unnecessary check to fix setting vals in inspector by @ManlyMarco in #57
Full Changelog: v5.2...v5.2.1
Runtime Unity Editor v5.2 for IL2CPP
This is a beta build of Runtime Unity Editor v5.2 for IL2CPP. It works under latest nightly builds of BepInEx 6 (at least be.664).
At the moment it only works if UnityEngine.IMGUIModule is not stripped down, which is rare. It works in HoneyCome if used together with the IMGUIModule.Il2Cpp.CoreCLR.Patcher. Not all features work, most notably REPL is broken.
Full Changelog: #56