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Dmitchell94
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Mar 18, 2012
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.metadata/* | ||
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#Visual Studio files | ||
/bin | ||
/obj | ||
/Updater/bin | ||
/Updater/obj | ||
*.suo | ||
*.user | ||
*.[Cc]ache | ||
*.bak | ||
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#OS garbage | ||
[Tt]humbs.db | ||
*.DS_STORE | ||
*.lnk |
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/* | ||
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCForge) | ||
Dual-licensed under the Educational Community License, Version 2.0 and | ||
the GNU General Public License, Version 3 (the "Licenses"); you may | ||
not use this file except in compliance with the Licenses. You may | ||
obtain a copy of the Licenses at | ||
http://www.opensource.org/licenses/ecl2.php | ||
http://www.gnu.org/licenses/gpl-3.0.html | ||
Unless required by applicable law or agreed to in writing, | ||
software distributed under the Licenses are distributed on an "AS IS" | ||
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express | ||
or implied. See the Licenses for the specific language governing | ||
permissions and limitations under the Licenses. | ||
*/ | ||
using System; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Threading; | ||
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namespace MCForge | ||
{ | ||
//I | ||
class AutoSaver | ||
{ | ||
static int _interval; | ||
string backupPath = @Server.backupLocation; | ||
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static int count = 1; | ||
public AutoSaver(int interval) | ||
{ | ||
_interval = interval * 1000; | ||
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new Thread(new ThreadStart(delegate | ||
{ | ||
while (true) | ||
{ | ||
Thread.Sleep(_interval); | ||
Server.ml.Queue(delegate { Run(); }); | ||
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if (Player.players.Count <= 0) continue; | ||
string allCount = Player.players.Aggregate("", (current, pl) => current + (", " + pl.name)); | ||
try { Server.s.Log("!PLAYERS ONLINE: " + allCount.Remove(0, 2), true); } | ||
catch { } | ||
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allCount = Server.levels.Aggregate("", (current, l) => current + (", " + l.name)); | ||
try { Server.s.Log("!LEVELS ONLINE: " + allCount.Remove(0, 2), true); } | ||
catch { } | ||
} | ||
})).Start(); | ||
} | ||
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/* | ||
static void Exec() | ||
{ | ||
Server.ml.Queue(delegate | ||
{ | ||
Run(); | ||
}); | ||
}*/ | ||
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public static void Run() | ||
{ | ||
try | ||
{ | ||
count--; | ||
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Server.levels.ForEach(delegate(Level l) | ||
{ | ||
try | ||
{ | ||
if (!l.changed) return; | ||
if (Server.lava.active && Server.lava.HasMap(l.name)) { l.saveChanges(); return; } | ||
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l.Save(); | ||
if (count == 0) | ||
{ | ||
int backupNumber = l.Backup(); | ||
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if (backupNumber != -1) | ||
{ | ||
l.ChatLevel("Backup " + backupNumber + " saved."); | ||
Server.s.Log("Backup " + backupNumber + " saved for " + l.name); | ||
} | ||
} | ||
} | ||
catch | ||
{ | ||
Server.s.Log("Backup for " + l.name + " has caused an error."); | ||
} | ||
}); | ||
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if (count <= 0) | ||
{ | ||
count = 15; | ||
} | ||
} | ||
catch (Exception e) { Server.ErrorLog(e); } | ||
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try | ||
{ | ||
if (Player.players.Count > 0) | ||
{ | ||
List<Player> tempList = new List<Player>(); | ||
tempList.AddRange(Player.players); | ||
foreach (Player p in tempList) { p.save(); } | ||
tempList.Clear(); | ||
} | ||
} | ||
catch (Exception e) { Server.ErrorLog(e); } | ||
} | ||
} | ||
} |
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/* | ||
Copyright 2010 MCSharp team (Modified for use with MCZall/MCLawl/MCForge) | ||
Dual-licensed under the Educational Community License, Version 2.0 and | ||
the GNU General Public License, Version 3 (the "Licenses"); you may | ||
not use this file except in compliance with the Licenses. You may | ||
obtain a copy of the Licenses at | ||
http://www.opensource.org/licenses/ecl2.php | ||
http://www.gnu.org/licenses/gpl-3.0.html | ||
Unless required by applicable law or agreed to in writing, | ||
software distributed under the Licenses are distributed on an "AS IS" | ||
BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express | ||
or implied. See the Licenses for the specific language governing | ||
permissions and limitations under the Licenses. | ||
*/ | ||
using System; | ||
using System.Data; | ||
using System.Collections.Generic; | ||
using System.Linq; | ||
using System.Text; | ||
using System.IO; | ||
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namespace MCForge | ||
{ | ||
public class Awards | ||
{ | ||
public struct playerAwards { public string playerName; public List<string> awards; } | ||
public class awardData { | ||
public string awardName, description; | ||
public void setAward(string name) { awardName = camelCase(name); } | ||
} | ||
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public static List<Awards.playerAwards> playersAwards = new List<Awards.playerAwards>(); | ||
public static List<Awards.awardData> allAwards = new List<Awards.awardData>(); | ||
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public static void Load() | ||
{ | ||
if (!File.Exists("text/awardsList.txt")) | ||
{ | ||
using (StreamWriter SW = File.CreateText("text/awardsList.txt")) | ||
{ | ||
SW.WriteLine("#This is a full list of awards. The server will load these and they can be awarded as you please"); | ||
SW.WriteLine("#Format is:"); | ||
SW.WriteLine("# awardName : Description of award goes after the colon"); | ||
SW.WriteLine(); | ||
SW.WriteLine("Gotta start somewhere : Built your first house"); | ||
SW.WriteLine("Climbing the ladder : Earned a rank advancement"); | ||
SW.WriteLine("Do you live here? : Joined the server a huge bunch of times"); | ||
} | ||
} | ||
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allAwards = new List<awardData>(); | ||
foreach (string s in File.ReadAllLines("text/awardsList.txt")) | ||
{ | ||
if (s == "" || s[0] == '#') continue; | ||
if (s.IndexOf(" : ") == -1) continue; | ||
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awardData aD = new awardData(); | ||
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aD.setAward(s.Split(new string[] { " : " }, StringSplitOptions.None)[0]); | ||
aD.description = s.Split(new string[] { " : " }, StringSplitOptions.None)[1]; | ||
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allAwards.Add(aD); | ||
} | ||
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playersAwards = new List<playerAwards>(); | ||
if (File.Exists("text/playerAwards.txt")) | ||
{ | ||
foreach (String s in File.ReadAllLines("text/playerAwards.txt")) | ||
{ | ||
if (s.IndexOf(" : ") == -1) continue; | ||
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playerAwards pA; | ||
pA.playerName = s.Split(new string[] { " : " }, StringSplitOptions.None)[0].ToLower(); | ||
string myAwards = s.Split(new string[] { " : " }, StringSplitOptions.None)[1]; | ||
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pA.awards = new List<string>(); | ||
if (myAwards.IndexOf(',') != -1) | ||
foreach (string a in myAwards.Split(',')) | ||
pA.awards.Add(camelCase(a)); | ||
else if (myAwards.Trim() != "") | ||
pA.awards.Add(camelCase(myAwards)); | ||
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playersAwards.Add(pA); | ||
} | ||
} | ||
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Save(); | ||
} | ||
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public static void Save() | ||
{ | ||
using (StreamWriter SW = File.CreateText("text/awardsList.txt")) | ||
{ | ||
SW.WriteLine("#This is a full list of awards. The server will load these and they can be awarded as you please"); | ||
SW.WriteLine("#Format is:"); | ||
SW.WriteLine("# awardName : Description of award goes after the colon"); | ||
SW.WriteLine(); | ||
foreach (awardData aD in allAwards) | ||
SW.WriteLine(camelCase(aD.awardName) + " : " + aD.description); | ||
} | ||
using (StreamWriter SW = File.CreateText("text/playerAwards.txt")) | ||
{ | ||
foreach (playerAwards pA in playersAwards) | ||
SW.WriteLine(pA.playerName.ToLower() + " : " + string.Join(",", pA.awards.ToArray())); | ||
} | ||
} | ||
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public static bool giveAward(string playerName, string awardName) | ||
{ | ||
foreach (playerAwards pA in playersAwards) | ||
{ | ||
if (pA.playerName == playerName.ToLower()) | ||
{ | ||
if (pA.awards.Contains(camelCase(awardName))) | ||
return false; | ||
pA.awards.Add(camelCase(awardName)); | ||
return true; | ||
} | ||
} | ||
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playerAwards newPlayer; | ||
newPlayer.playerName = playerName.ToLower(); | ||
newPlayer.awards = new List<string>(); | ||
newPlayer.awards.Add(camelCase(awardName)); | ||
playersAwards.Add(newPlayer); | ||
return true; | ||
} | ||
public static bool takeAward(string playerName, string awardName) | ||
{ | ||
foreach (playerAwards pA in playersAwards) | ||
{ | ||
if (pA.playerName == playerName.ToLower()) | ||
{ | ||
if (!pA.awards.Contains(camelCase(awardName))) | ||
return false; | ||
pA.awards.Remove(camelCase(awardName)); | ||
return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
public static List<string> getPlayersAwards(string playerName) | ||
{ | ||
foreach (playerAwards pA in playersAwards) | ||
if (pA.playerName == playerName.ToLower()) | ||
return pA.awards; | ||
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return new List<string>(); | ||
} | ||
public static string getDescription(string awardName) | ||
{ | ||
foreach (awardData aD in allAwards) | ||
if (camelCase(aD.awardName) == camelCase(awardName)) | ||
return aD.description; | ||
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return ""; | ||
} | ||
public static string awardAmount(string playerName) | ||
{ | ||
foreach (playerAwards pA in playersAwards) | ||
if (pA.playerName == playerName.ToLower()) | ||
return "&f" + pA.awards.Count + "/" + allAwards.Count + " (" + Math.Round((double)((double)pA.awards.Count / allAwards.Count) * 100, 2) + "%)" + Server.DefaultColor; | ||
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return "&f0/" + allAwards.Count + " (0%)" + Server.DefaultColor; | ||
} | ||
public static bool addAward(string awardName, string awardDescription) | ||
{ | ||
if (awardExists(awardName)) return false; | ||
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awardData aD = new awardData(); | ||
aD.awardName = camelCase(awardName); | ||
aD.description = awardDescription; | ||
allAwards.Add(aD); | ||
return true; | ||
} | ||
public static bool removeAward(string awardName) | ||
{ | ||
foreach (awardData aD in allAwards) | ||
{ | ||
if (camelCase(aD.awardName) == camelCase(awardName)) | ||
{ | ||
allAwards.Remove(aD); | ||
return true; | ||
} | ||
} | ||
return false; | ||
} | ||
public static bool awardExists(string awardName) | ||
{ | ||
foreach (awardData aD in allAwards) | ||
if (camelCase(aD.awardName) == camelCase(awardName)) | ||
return true; | ||
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return false; | ||
} | ||
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public static string camelCase(string givenName) | ||
{ | ||
string returnString = ""; | ||
if (givenName != "") | ||
foreach (string s in givenName.Split(' ')) | ||
if (s.Length > 1) | ||
returnString += s[0].ToString().ToUpper() + s.Substring(1).ToLower() + " "; | ||
else | ||
returnString += s.ToUpper() + " "; | ||
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return returnString.Trim(); | ||
} | ||
} | ||
} |
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6819f66
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Haha, I guess we're going back to Obsidian/MCSharp/MCLawl base :3