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refactor(match2): refactor MGI on various wikis that do not have participants data #4705
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hjpalpha
added
c: match2
g: halo
Halo
g: splitgate
Splitgate
g: criticalops
Critical Ops
g: crossfire
CrossFire
g: zula
ZULA
g: arenafps
ArenaFPS
g: clashofclans
Clash of Clans
g: battlerite
Battlerite
g: worldoftanks
World of Tanks
g: osu
osu
g: smite
Smite
labels
Sep 9, 2024
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components/match2/wikis/battlerite/match_group_input_custom.lua
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components/match2/wikis/criticalops/match_group_input_custom.lua
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- smites current bestof handling is plain stupid - this fixes most of it in a way to not break shit ...
looking at actual usage in tournaments this makes more sense compared to the bs they currently use
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LGTM
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lgtm
- can have `,` that need to be trimmed away - can have % values that need to be handled
I'd take a stab that #4604 is needed on a few more than just osu |
retested a bit on each wiki |
Rathoz
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Labels
c: match2
g: arenafps
ArenaFPS
g: battlerite
Battlerite
g: clashofclans
Clash of Clans
g: criticalops
Critical Ops
g: crossfire
CrossFire
g: halo
Halo
g: osu
osu
g: smite
Smite
g: splitgate
Splitgate
g: worldoftanks
World of Tanks
g: zula
ZULA
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Summary
Refactor MGI on various wikis that do not have participants data and do not have any special stuff like e.g. score2/score3 that makes the refactors harder
(i.e. the low hanging fruits)
How did you test this change?
deployed to /dev/hjp
letting contributors do the testing
announcement messeg: https://discord.com/channels/93055209017729024/878766918880874536/1283063892972666925