Download binaries here. (FOLLOW INSTRUCTIONS)
https://github.com/LinuxBeaver/Vector_Layers_in_GIMP_via_vignette/releases
This plugin calls gegl:vignette and my invert transparency and ssg plugin together to render basic squares, circles, diamonds and vertical and horizontal bars. Due to this it ships with plugins "stroke shadow glow" and "invert transparency" as bonus filter dependencies. You can learn more about bonus filters here
https://github.com/LinuxBeaver/GEGL-SSG-Stroke-Shadow-Glow-/
Future updates plan to fix this but right now this plugin has two limitations
- It will render an oval on non 16:9 canvases. Though one can manually fix this using shape squeeze slider. This seems impossible to fix
- It is required to be applied on a blank transparent layer. Its impossible to get it to apply to a layer with content because then the vignette in GIMP 2.99.19 would not work.
Windows C:\Users\USERNAME\AppData\Local\gegl-0.4\plug-ins
Linux /home/(USERNAME)/.local/share/gegl-0.4/plug-ins
Linux (Flatpak) /home/(USERNAME)/.var/app/org.gimp.GIMP/data/gegl-0.4/plug-ins
Linux
To compile and install you will need the GEGL header files (libgegl-dev on Debian based distributions or gegl on Arch Linux) and meson (meson on most distributions).
meson setup --buildtype=release build ninja -C build
If you have an older version of gegl you may need to copy to ~/.local/share/gegl-0.3/plug-ins instead (on Ubuntu 18.04 for example).
Windows
The easiest way to compile this project on Windows is by using msys2. Download and install it from here: https://www.msys2.org/
Open a msys2 terminal with C:\msys64\mingw64.exe. Run the following to install required build dependencies:
pacman --noconfirm -S base-devel mingw-w64-x86_64-toolchain mingw-w64-x86_64-meson mingw-w64-x86_64-gegl
Then build the same way you would on Linux:
meson setup --buildtype=release build ninja -C build
and remember if you like this plugin make sure to check out my main layer effects engine and more here. I will always be your SaintGEGL
https://github.com/LinuxBeaver/GEGL-Effects---Layer-Effects-in-Gimp-using-GEGL/releases