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Fixed the "Bulk Pack Scenes" macro not working correctly on v11.
Removed deprecated use of isObjectEmpty from "Bulk replace asset references" macro.
Improved the "Asset Report" to better link to Adventure documents when they are the source of asset dependencies.
Added a Console Warning when the Asset tools notice an asset reference that has the wrong case sensitivity.
This occurs most commonly on a Windows machine where the file system is case insensitive. Everything will look correct to the Windows user, but the asset will likely fail for anyone on mac/linux.
Added a Console only command to bulk convert all assets in the world to lower-case.
It can be run via the Console (F12) with the command ScenePacker.ConvertAssetsToLowercase();.
This tool was requested by a Patreon supporter and likely has minimal use for most people.