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Include configs and bump version
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LeStegii committed May 2, 2023
1 parent 8a708ba commit 1abda52
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Showing 5 changed files with 146 additions and 3 deletions.
2 changes: 1 addition & 1 deletion config/ModernWarfare.cfg
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<ore name="TantalumOre" spawnsPerChunk="13"/>
<ore name="RubyOre" spawnsPerChunk="12"/>
</ores>
<explosions damage="1.0" dropBlockChance="1.0"/>
<explosions damage="0.0" dropBlockChance="1.0"/>
<projectiles bleedingOnHit="1.0" destroyGlassBlocks="true" knockbackOnHit="true" muzzleEffects="true" blurOnAim="true">
<gun id="replace_with_gun_item_id_you_want_to_disable" enabled="false"/>
</projectiles>
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98 changes: 98 additions & 0 deletions config/foamfix.cfg
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# Configuration file

bugfixes {
# Fix BiblioRCE exploit.
B:biblioRceExploitFix=true

# Reduce the amount of boat desynchronization between client and server. (from BugfixMod by williewillus)
B:clientBoatDesyncFix=true

# Restore rendering the client-side heart blink. (from BugfixMod by williewillus)
B:clientHeartBlinkFix=true

# Restore lost hearts flashing to indicate loss. (from BugfixMod by williewillus)
B:clientHeartFlashFix=true

# Fix client-side desynchronization of damaged tools related to Unbreaking enchantments. (from BugfixMod by williewillus)
B:clientToolDesyncFix=true

# Fix items held by mobs not reflecting their NBT status (from Forkage by immibis)
B:entityHeldItemNBTRenderFix=true

# Fix items bouncing around on locked hoppers. (from BugfixMod by williewillus)
B:itemBounceHopperFix=false

# Fix items bouncing around on stairs. (from BugfixMod by williewillus)
B:itemBounceStairFix=false

# Fix native memory leak in JarDiscoverer (from Forkage by immibis)
B:jarDiscovererMemoryLeakFix=true

# Fix Log4j formatting exploit.
B:log4jExploitFix=true

# Fix projectiles that deal 0 damage not knocking back players. (from BugfixMod by williewillus)
B:snowballFix=true

# Fix sounds playing extra times when you close a GUI or unpause the game (from Forkage by immibis)
B:soundSystemUnpauseFix=true

# Fix PriorityQueue tessellator crash on empty alpha pass.
B:tessellatorAlphaPassCrashFix=true
}


ghostbuster {
# Path of the log file for /ghostbuster logging; if empty, outputs to Minecraft log file.
S:debuggerLogFile=

# Enable the /ghostbuster command used for logging ghost chunkloading events.
B:enableDebugger=false

# Main toggle. If disabled, none of the ghost chunkloading fixes are applied.
B:enableFixes=true

# Fix ghost chunkloading caused by modded fluid blocks.
B:fixFluidsModded=true

# Partially fix ghost chunkloading caused by vanilla fluid flow.
B:fixFluidsVanilla=true

# Fix ghost chunkloading caused by Biomes O' Plenty grass blocks.
B:fixGrassBop=true

# Fix ghost chunkloading caused by vanilla grass blocks.
B:fixGrassVanilla=true

# Fix ghost chunkloading caused by vanilla vine blocks.
B:fixVinesVanilla=true
}


launchwrapper {
# Remove LaunchWrapper package manifest map (which is not used anyway).
B:removePackageManifestMap=true

# Weaken LaunchWrapper's byte[] resource cache to make it cleanuppable by the GC. Safe.
B:weakenResourceCache=true
}


tweaks {
# Emits a 'ding' sound when mobs are hit by an arrow, not just players. (from BugfixMod by williewillus)
B:arrowDing=false

# Adds AI tasks that make chickens attracted to all items they can breed with, not just seeds. (from BugfixMod by williewillus)
B:chickenLureFix=false

# Add support for Minecraft 1.8+ skins.
B:mc18SkinSupport=false

# Fix opening URLs on Linux-based installs.
B:openUrlLinux=true

# Blacksmith houses generate with an anvil where there was a double stone slab (which was supposed to be an "anvil" anyway). (from BugfixMod by williewillus)
B:villageAnvils=false
}


25 changes: 25 additions & 0 deletions config/malisisdoors.cfg
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# Configuration file

general {
# nullEnables Fence Gate to use the texture of the blocks surrounding them.
B:config.enableCamoFenceGate=true
B:config.enableMixedBlocks=true
B:config.enableVanishingBlocks=true

# nullFrames randomly become unstable and are temporarily out of this dimension.
B:config.enableVanishingGlitch=true

# nullAllows to place the block base on where you look instead of the side you're placing it on. Use sneak key to inverse the block placement.
B:config.enhancedMixedBlockPlacement=true

# nullEnables the animations for doors, fence gates and trap doors. This replaces the doors entirely so conflicts may arise if another mod tries to modify them too.
B:config.modifyVanillaDoors=false

# nullEnables less fancy rendering for Mixed Blocks. Enable this option if you experience z-fighting issue or glitched rendering.
B:config.simpleMixedBlockRendering=false

# nullHow often the frame become unstable.
D:config.vanishingGlitchChance=5.0E-4
}


20 changes: 20 additions & 0 deletions config/tabfaces.cfg
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# Configuration file

client {
# Should align usernames with missing skins to the left?
B:alignToLeftIfNoQuestion=false

# Max skin bytes accepted from the server
I:maxAcceptedSkinBytes=1000000

# Should show question mark if player skin unknown?
B:showQuestionMarkIfUnknown=true
}


common {
# Enable/disable debug logs
B:debugMode=false
}


4 changes: 2 additions & 2 deletions manifest.json
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"manifestType": "minecraftModpack",
"manifestVersion": 1,
"name": "Minecraft JET",
"version": "2.8.0 Classic PR5",
"version": "2.8.0 Classic PR8",
"author": "UeberallGebannt",
"files": [
{
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},
{
"projectID": 441392,
"fileID": 4496069,
"fileID": 4516609,
"required": true
},
{
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