Releases: Larkinabout/fvtt-custom-dnd5e
1.2.2
Custom D&D 5e 1.2.2
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with D&D 5e 4.1+ and Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
Bug Fixes
- Fixed 'Cannot convert undefined or null to object' error (#137).
1.2.1
Custom D&D 5e 1.2.1
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with D&D 5e 4.1+ and Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
Improvements
- Added Attack Rolls to Configure Rolls.
- Only apply custom rolls (which requires patching the dnd5e system) when at least one custom roll is configured.
- Added reload confirmation when saving the Configure Rolls form as patching occurs on load.
Bug Fixes
- Fixed critical success and failure for custom rolls when using multiple dice.
1.2.0
Custom D&D 5e 1.2.0
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with D&D 5e 4.1+ and Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
New Features
Configure Rolls (#120)
Always wanted to roll 1d4 for initiative, use 2d10 instead of 1d20, or make skill checks private by default? The Configure Rolls form lets you customize the base die and roll mode for Ability Checks, Concentration Saving Throws, Initiative Rolls, Saving Throws, Skill Checks and Tool Checks. To change a base die, enter the desire number and type of die in the die notation format, for example: 1d6, 2d10, 1d10.
Note
If you use multiple base dice (e.g., 2d10, Advantage and Disadvantage will double the dice rolled, keeping the highest or lowest set, respectively. For Elven Accuracy, the number of base dice is tripled. Feel free to create a discussion on the GitHub to give your opinions.
Improvements
- Added Show Pressed Keys icon to checks in the character sheet and to roll request buttons in the chat log. See video above.
- Added
key
property to the Configure Item Properties form (#133). - Updated for dnd5e 4.1+, including adding
icon
property to the Configure Currency form.
Bug Fixes
- Fixed the removal of the Custom D&D 5e Bloodied condition (#129).
1.1.2
Custom D&D 5e 1.1.2
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with D&D 5e 4+ and Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
Bug Fixes
- Fixed incorrect order of conditions when resetting to default (#122).
1.1.1
Custom D&D 5e 1.1.1
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with D&D 5e 4+ and Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
Bug Fixes
- Fixed error caused by having no counters (#119).
1.1.0
Custom D&D 5e 1.1.0
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with D&D 5e 4+ and Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
New Features
Use Camp Supplies (#103)
When enabled, this setting introduces a house rule that requires spending Camp Supplies during a Long Rest.
By default, a character must spend one Camp Supplies to take a Long Rest. However, if the Dungeon Master allows, the player can uncheck the "Spend Camp Supplies?" option in the Long Rest dialog to bypass this requirement.
Currently, when a player selects Long Rest on the character sheet, Camp Supplies are deducted from the character's personal inventory. When using the Long Rest option on a group sheet, supplies are taken from the group's inventory. Future updates may allow Camp Supplies to be drawn from other sources, such as shared group inventories or those of allies.
Camp Supplies Item
This house rule relies on the Camp Supplies item. To add it to your Items menu, open the item from the Custom D&D 5e Items compendium and select Import from the item's window header.
Show Pressed Keys (#116)
When enabled, an icon is displayed next to the cursor when the D&D 5e Skip Dialog, Advantage or Disadvantage keys are pressed and the cursor is over an actionable button in the character sheet or the chat log.
Counters API (#113)
For developers, added a bunch of counter functions to game.modules.get('custom-dnd5e').api.counters
.
Improvements
- Refactored Counters to use Handlebars templates for easier implementation of Counters for custom sheets (#98).
1.0.7
Custom D&D 5e 1.0.7
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
Bug Fixes
- Fixed compatibility maximum so you can actually enable the module on dnd5e v4.
1.0.6
Custom D&D 5e 1.0.6
A Foundry VTT module to customise the D&D 5e system.
Important
This release is compatible with Foundry VTT 12 only.
Warning
Remember to backup your world before loading it for the first time after updating this module.
Bug Fixes
- Fixed negative HP patch breaking custom abilities and skills (#115).
1.0.5
Custom D&D 5e 1.0.5
A Foundry VTT module to customise the D&D 5e system.
** This release is compatible with Foundry VTT 12 only **
Remember to backup your world before loading it for the first time after updating this module
Bug Fixes
- Fixed valid properties breaking when importing config from a file.