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[Lua] Fix default isParty logic for battlefield addEssentialMobs #17193

[Lua] Fix default isParty logic for battlefield addEssentialMobs

[Lua] Fix default isParty logic for battlefield addEssentialMobs #17193

Triggered via pull request November 5, 2024 06:41
Status Failure
Total duration 23m 55s
Artifacts 3

build.yml

on: pull_request
Linux_Clang15_64bit
11m 56s
Linux_Clang15_64bit
Windows_64bit_Debug
6m 32s
Windows_64bit_Debug
Linux_LuaLanguageServer
22m 2s
Linux_LuaLanguageServer
Linux_ClangTidy15_64bit
8m 12s
Linux_ClangTidy15_64bit
Linux_GCC13_64bit
10m 39s
Linux_GCC13_64bit
Windows_64bit_Release_Tracy_Modules
6m 38s
Windows_64bit_Release_Tracy_Modules
MacOS_64bit
15m 4s
MacOS_64bit
Full_Startup_Checks_Linux
7m 30s
Full_Startup_Checks_Linux
MultiInstance_Startup_Checks_Linux
6m 26s
MultiInstance_Startup_Checks_Linux
Full_Startup_Checks_Windows
7m 4s
Full_Startup_Checks_Windows
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1 error and 1 warning
Full_Startup_Checks_Windows
Process completed with exit code 127.
Full_Startup_Checks_Windows
The following actions use a deprecated Node.js version and will be forced to run on node20: zach2good/setup-mariadb@v1. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/

Artifacts

Produced during runtime
Name Size
clang_format_diff
166 Bytes
linux_executables
55 MB
windows_executables
10 MB