Releases: Ladysnake/Satin
Releases · Ladysnake/Satin
v1.6.3
v1.6.2
v1.6.1
v1.6.0
Version 1.6.0:
Updated to 1.17
Changes
ManagedShaderProgram
has been replaced withManagedCoreShader
- shader files referenced from one of those should be moved from
assets/shaders/program
toassets/shaders/core
- shader files referenced from one of those should be moved from
Fixes
- Shader uniforms no longer get their value reset after resource reloading
- Fixed the first call to
ManagedUniform#set
not doing anything when the values were all0
Reminder: we Core Profile now !
see full changelog here
v1.6.0-nightly.1.17-pre3
Version 1.6.0:
Updated to 1.17
Changes
ManagedShaderProgram
has been replaced withManagedCoreShader
- shader files referenced from one of those should be moved from
assets/shaders/program
toassets/shaders/core
- shader files referenced from one of those should be moved from
Reminder: we Core Profile now !
see full changelog here
v1.6.0-nightly.20w48a
Version 1.5.1:
- Fixed a crash when calling some GlMatrices methods on Java 8
- Fixed a crash in obfuscated environments when using the RenderLayer duplication feature
see full changelog here
v1.5.1
v1.5.0
Version 1.5.0:
- Added a method in RenderLayerHelper to get the name of an existing render phase/layer
- Added the ability to set a regular block's render layer through
RenderLayerHelper
- Marked the functionality as deprecated because of the potential for incompatibilities.
- Removed experimental
BufferBuildersInitCallback
as it seems superseded by RenderLayer duplication
see full changelog here
v1.4.1
v1.4.1-nightly.20w30a+build.1
Version 1.4.1:
Update to 1.16.2
Changes
- Removed the experimental versions of the
UniformFinder
interface and associated handles (use the promoted versions!)
see full changelog here