Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Factorio received a lot of new recipes with the release of Space Age dlc. In some cases, there's no point in using alternative recipes, such as the spoiling mechanic (copper bacteria to copper ore, etc.) on space platforms, etc. Also, players may have technology locked behind unexplored planets. For me, I make quite a few changes to the available recipes when planning my factory.
However, it is not very easy. For example, some alternative recipes share the same image, making it difficult to search for something specific. I've been using this awesome project for a long time and here's my contribution:
I grouped recipes by their category from JSON data. Additionally, each category can be toggled at once (e.g., disabling metallurgy or every organic recipes).
There is room for improvement, such as custom mapping of recipes to categories, but I didn't want to introduce any manual configuration into the project.
Here is how it looks:
GIF
P.S. If the implementation doesn't match your vision, I understand. Just wanted to improve the tool that I use every gaming session