Tales of Berseria "Fix" - v 0.9.9
Post-Processing Overhaul
- Added separable resolution options for Depth of Field, Bloom and Reflections - Improved the map fix, enabled it by default and moved it to the Post-Processing options - Added option to force dynamic mipmap generation / filtering for post-processing passes - This adds a little bit of extra driver and VRAM overhead, but saves memory bandwidth and reduces aliasing especially at higher quality post-processing settings. - SGSSAA options are no longer written to the NV driver profile when set to "Off"With this many config changes, it is suggested you delete TBFix_Render.ini
and start fresh if you make a point of manually editing that file. There are changed setting names and you will have a confusing mess on your hands otherwise 😕
_0.9.9.1_ Potentially fixes issues with buggy / ancient (please update more than once every three years) NVIDIA drivers, plus fix for pixie Laphicet in skits :)
_0.9.9.2_ Changes the behavior of the OSD disclaimer screen and adds various debug features (which you should ignore)
_0.9.9.3_ Allows GeForce Miserable Experience to be bypassed and fixes FRAPS and Nahimic related problems
_0.9.9.4_ Loads the Steam Client DLL early, there's a very good chance this will break pirated copies of the game --- yay? 💥 Incidentally, that's not the purpose of this update you pirate dipwads.
_0.9.9.5_ Minor compatibility tweaks for SteamAPI
- This is the update you need to circumvent as a pirate, the other one was for legitimate customers who were having problems with the Steam client.
_0.9.9.6_ Fixes Steam Overlay window message hook order; this caused hitching when interacting with the mod's config menu and possibly during gameplay as well
_0.9.9.7_ Enhances vertex stream debugging in preparation for model import/export, press Ctrl+Shift+W in the Live Vertex Buffer View while hovering a vertex buffer to toggle wireframe mode, you can quickly wireframe entire sets of geometry (sub-meshes) this way.
_0.9.9.8_ Significantly improves the usefulness of vertex buffer debugging, including texture references and data format snooping. (also fixes NvAPI driver profile privilege issues for AA Fix setting).
_0.9.9.9_ Introduces minor tweaks to texture streaming performance, adds a fix for drivers with broken negative mipmap LOD bias behavior, and applies mipmap optimization to ALL post-processing quality levels.
_0.9.9.10_ Hotfix for anti-aliased render passes