Tales of Berseria "Fix" - v 0.9.5
Technical Improvements to Texture / RenderTarget Debugging
- Screenshots queued up for compression in the background will no longer cause the game to crash if Alt+Tab is performed before compression finishes. - Improved Live RenderTarget View's ability to fit excessively large render targets on screen - Corrected VRAM size calculation for resampled textures and properly aligned DXT1-5 memory - VRAM cache limits will come into play quicker now, which may help on seriously low-end hardware. - Added LOD count to the Live Texture View status screen - This won't be entirely accurate if you have Texture QuickLoad enabled - Added function to change the visible texture in Live Texture View - This currently changes the entire set of textures rather than one individual texture, so differences on screen will be the result of ALL modified textures - I intend to fix that in a later version - This only works when you untick the "Highlight Selected Texture In-Game" option - Disabled dumping textures while Texture QuickLoad is on - That was resulting in dumps that were missing mipmap LODs - Implemented sorting on the Live RenderTarget View screen - Your selected RenderTarget should no longer change when the number of render passes does ;)Multi-pass RenderTargets amortized across alternating frames still flicker even after sorting... they're live one frame, dead the next, then back from the dead the next.
- This is annoying, but harmless. It is mostly limited to resolution-reduction filters such as bloom and I don't see an immediate need to reverse engineer any of that stuff.
0.9.4: Configurable Screenshot System
- See the Screenshots tab in the control panel - This is the first customizable keybinding, be gentle with it ... Numpad + is a big no-no for binding right now, avoid that ;) - Screenshots are saved in PNG format now unless the Keep Screenshot after Import setting is turned off. - They will take longer to encode in the background, but save tons of disk space. - Performance is unaffected by the background compression process but if you repeatedly mash the screenshot button you may have multiple screenshots queued up for PNG compression in the background - don't do that._0.9.4.1_ Fixes minor window activation related problems that were causing issues with the background mute feature (Special K control panel)
0.9.3: Support for Config UI Scaling Has Been Added
- Not all things work correctly at scales > 1.0, but most of the UI is functional._0.9.3.1_ Adds HUDless screenshots (Ctrl + Shift + F10), they are integrated with Steam, so your screenshot goes straight into your Steam library and you can delete it after the game if you want.
- I took special care to remove most blur post-processing while keeping shadows and as much atmospheric post-processing as possible. Unfortunately, just like Tales of Zestiria, some atmospheric bloom effects are tied directly to UI rendering and makes not only this but aspect ratio correct rendering a nightmare.
_0.9.3.2_ Finishes the job for HUDless; with the exception of horrific Steam thumbnail quality.