Support for Config UI Scaling Has Been Added
- Not all things work correctly at scales > 1.0, but most of the UI is functional.
_0.9.3.1_ Adds HUDless screenshots (Ctrl + Shift + F10), they are integrated with Steam, so your screenshot goes straight into your Steam library and you can delete it after the game if you want.
- I took special care to remove most blur post-processing while keeping shadows and as much atmospheric post-processing as possible. Unfortunately, just like Tales of Zestiria, some atmospheric bloom effects are tied directly to UI rendering and makes not only this but aspect ratio correct rendering a nightmare.
_0.9.3.2_ Finishes the job for HUDless; with the exception of horrific Steam thumbnail quality.
0.9.2: Render Target View Added to Texture Modding Tools
- This has little to no application for most texture modders, but shows the order render passes happen in (for transparency)
- I used the tool already to fix a few problem areas where environmental shadow rescaling was rescaling other render targets it should not have been... so win-win 👍
- Adds Post-Processing Resolution Rescaling
- Eliminate annoying shimmering :)
0.9.1: Wait for VBLANK Option Added
- The old timing hack from Tales of Zestiria is back ;)
- This requires D3D9Ex and used to require the game actually ran in D3D9Ex mode, but now a dummy D3D9Ex device is created for the sole purpose of timing.
- Enabling this will reduce input latency and CPU usage by up to 90% (
Ctrl+
Shift+
C to view CPU usage with the mod's OSD active).
- You will need to adjust the limiter tolerance slider to a lower value to make my framerate limiter re-adjust itself more frequently, or framerate will oscillate.