Tales of Berseria "Fix" - v 0.9.2
Render Target View Added to Texture Modding Tools
- This has little to no application for most texture modders, but shows the order render passes happen in (for transparency)
- I used the tool already to fix a few problem areas where environmental shadow rescaling was rescaling other render targets it should not have been... so win-win 👍
- Adds Post-Processing Resolution Rescaling
- Eliminate annoying shimmering :)
Wait for VBLANK Option Added
- The old timing hack from Tales of Zestiria is back ;)
- This requires D3D9Ex and used to require the game actually ran in D3D9Ex mode, but now a dummy D3D9Ex device is created for the sole purpose of timing.
- Enabling this will reduce input latency and CPU usage by up to 90% (Ctrl+Shift+C to view CPU usage with the mod's OSD active).
- You will need to adjust the limiter tolerance slider to a lower value to make my framerate limiter re-adjust itself more frequently, or framerate will oscillate.