Tales of Berseria "Fix" - v 0.5.2
Minor fix for new patch
- Had to update a memory address
- A later version will properly decode the relative jump instruction that includes the limiter address and updates like this won't be necessary anymore.
- **_0.5.2.1**_ Takes the Audio Fix from Tales of Zestiria and applies it here -- _you're welcome_ 😹
Added Texture QuickLoad Function
- Skips mipmap loads and defers them to background threads.
- It sounds complicated and is, but generally results in quicker non-cached texture loads.
- Most texture loads by the Tales engine hit my texture cache, so this only affects initial area loading performance.
- Number of threads should be set to 3 rather than 6 as previous versions defaulted to.
- You may configure this in the config UI by ticking the QuickLoad button.
- Added a visual indicator of texture cache performance to the config UI
- Bet you didn't realize TZFix, TSFix and TBFix do substantial texture memory management behind the scenes to improve performance 😎