Tales of Berseria "Fix" - v 0.1.7
Shadow Rescaling + Texture Remaster + Button Mods
0.1.0
- Adds support for button mods (see new INI file called `TBFix_Gamepad.ini` generated on first run) - PS4 buttons are included, but the texture that ships with the game needs to be modified before it will work correctly, look for this in a later release. - Adds shadow rescaling - Works the same way as TZFix (-1=2x (Enhanced), **-2=4x** (High), -3=8x (Ultra), -4=16x (Insane/Broken)) - Adds texture caching - Will be important once mipmap generation is added
0.1.1
- Fixes SMAA High / Ultra - Also adds shader dumping if you add `dump\shaders` to `TBFix_Res\`
0.1.2
- Enables Texture Remastering from TZFix - Adds mipmaps to textures that are missing them, in order to eliminate obnoxious texture aliasing - Press Ctrl+Shift+U to compare before/after
0.1.3
- Adds Environmental Shadow Rescaling - Defaults to **2x**, see newly generated `TBFix_Render.ini` file to set this - **1=2x** (Enhanced), 2=4x (High), 3=8x (Ultra)
0.1.4
- Adds Functional (but not polished) PS4 Buttons - Select by changing **_TextureSet=**_ to **PlayStation4** in `TBFix_Gamepad.ini`
0.1.5
- One last attempt to make stupid Logitech headsets behave!
0.1.6
- Compatibility tweaks (includes Special K 0.7.27.2) - DLL version is listed in `logs/preloads.log` to help diagnose future problems
0.1.7
- Compatible with ReShade now (when loaded as a Proxy import) - Hooking for all APIs except D3D9/Ex has been disabled in `d3d9.ini` to prevent ReShade from doing weird things in unrelated APIs 😸
NOTE For Texture Modders:
TBFix has a feature that allows you to compare the original buttons with your modified buttons.
Press Ctrl+Shift+U to switch between original and modified in real-time.