The game's more broken than I initially thought...
To mitigate some display scaling problems that many are having, I have opted to release 0.0.1 without the promised aspect ratio features.
Make sure your desktop resolution is set to match the game's configured resolution prior to start. That may mean editing %AppData%\DarkSoulsIII\GraphicsConfig.xml
by hand in many cases.
If you find the HUD only covers a portion of your screen, you will need to adjust the values in SoulsUnsqueezed.ini
to fix the game's broken display scaling.
Uncorrected DPI Scaling (4K)
Corrected DPI Scaling (4K)
Installation
See the "release notes" for 0.0.0 for installation details.
Temporary Mini-Configuration Guide (SoulsUnsqueezed.ini)
SUS.Render
- `FlipMode` is a high-performance render mode (Windows 8+) that will reduce latency in windowed (or borderless) mode
- It has been **_DISABLED**_ because it causes problems with SLI configurations
- Consider trying it if you do not need SLI support
SUS.Window
- `Borderless` forces the game to think it is running in fullscreen mode and enables borderless window functionality
- Faster app switching, lower input latency, zero tearing
- You may want to turn this off for SLI or CFX, or if you use a lower resolution than your desktop
- You **_cannot change resolution in-game**_ while this mode is enabled
SUS.Display
- `HUDResX` (game's default=1280) and `HUDResY` (game's default=720) control HUD scaling
- When the game is working correctly, 1280x720 is magically scaled to fullscreen
- When it's not working correctly, you get a tiny window in the top-left corner of your screen and you will need to adjust this to compensate for DPI scaling