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// Import necessary libraries | ||
use std::collections::HashMap; | ||
use std::hash::{Hash, Hasher}; | ||
use std::io::{Read, Write}; | ||
use std::ops::{Add, Mul, Sub}; | ||
use std::vec::Vec; | ||
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// Define the NeuromorphicNode struct | ||
pub struct NeuromorphicNode { | ||
// Node state | ||
state: NodeState, | ||
// Node weights | ||
weights: Vec<f64>, | ||
// Node bias | ||
bias: f64, | ||
} | ||
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// Implement the NeuromorphicNode struct | ||
impl NeuromorphicNode { | ||
// Create a new NeuromorphicNode | ||
pub fn new(state: NodeState, weights: Vec<f64>, bias: f64) -> Self { | ||
NeuromorphicNode { state, weights, bias } | ||
} | ||
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// Process a block | ||
pub fn process_block(&mut self, block: Vec<Transaction>) { | ||
// Update the node state | ||
self.state = self.update_state(block); | ||
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// Update the node weights and bias | ||
self.weights = self.update_weights(block); | ||
self.bias = self.update_bias(block); | ||
} | ||
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// Update the node state | ||
fn update_state(&mut self, block: Vec<Transaction>) -> NodeState { | ||
// Implement the node state update logic | ||
unimplemented!(); | ||
} | ||
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// Update the node weights | ||
fn update_weights(&mut self, block: Vec<Transaction>) -> Vec<f64> { | ||
// Implement the node weight update logic | ||
unimplemented!(); | ||
} | ||
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// Update the node bias | ||
fn update_bias(&mut self, block: Vec<Transaction>) -> f64 { | ||
// Implement the node bias update logic | ||
unimplemented!(); | ||
} | ||
} | ||
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// Define the NodeState enum | ||
pub enum NodeState { | ||
Idle, | ||
Processing, | ||
Syncing, | ||
} | ||
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// Export the NeuromorphicNode and NodeState | ||
pub use NeuromorphicNode; | ||
pub use NodeState; |