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Create vr_interface.py
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KOSASIH authored Sep 4, 2024
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71 changes: 71 additions & 0 deletions ar_vr/vr/vr_interface.py
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import pygame
import numpy as np
from pygame.locals import *

# Initialize pygame
pygame.init()

# Set up the VR display
screen_width = 1920
screen_height = 1080
screen = pygame.display.set_mode((screen_width, screen_height), pygame.OPENGL|pygame.DOUBLEBUF)

# Set up the VR headset
headset = pygame.vr.Headset()
headset.init()

# Set up the VR controllers
controllers = [pygame.vr.Controller(i) for i in range(2)]
for controller in controllers:
controller.init()

# Load VR assets and resources
vr_assets = {}
vr_assets['3d_models'] = {}
vr_assets['textures'] = {}
vr_assets['audio'] = {}
vr_assets['data'] = {}
vr_assets['fonts'] = {}
vr_assets['videos'] = {}

def load_vr_assets():
# Load 3D models
vr_assets['3d_models']['example_model'] = pygame.vr.Model('vr_assets/3d_models/example_model.obj')

# Load textures
vr_assets['textures']['example_texture'] = pygame.image.load('vr_assets/textures/example_texture.png')

# Load audio
vr_assets['audio']['example_sound'] = pygame.mixer.Sound('vr_assets/audio/example_sound.wav')

# Load data
vr_assets['data']['example_data'] = np.load('vr_assets/data/example_data.npy')

# Load fonts
vr_assets['fonts']['example_font'] = pygame.font.Font('vr_assets/fonts/example_font.ttf', 24)

# Load videos
vr_assets['videos']['example_video'] = pygame.movie.Movie('vr_assets/videos/example_video.mp4')

load_vr_assets()

# Main VR loop
while True:
# Handle events
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()

# Update VR headset and controllers
headset.update()
for controller in controllers:
controller.update()

# Render VR scene
screen.fill((0, 0, 0))
vr_assets['3d_models']['example_model'].render(screen)
pygame.display.flip()

# Cap framerate
pygame.time.Clock().tick(60)

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