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import pygame | ||
import numpy as np | ||
from pygame.locals import * | ||
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# Initialize pygame | ||
pygame.init() | ||
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# Set up the VR display | ||
screen_width = 1920 | ||
screen_height = 1080 | ||
screen = pygame.display.set_mode((screen_width, screen_height), pygame.OPENGL|pygame.DOUBLEBUF) | ||
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# Set up the VR headset | ||
headset = pygame.vr.Headset() | ||
headset.init() | ||
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# Set up the VR controllers | ||
controllers = [pygame.vr.Controller(i) for i in range(2)] | ||
for controller in controllers: | ||
controller.init() | ||
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# Load VR assets and resources | ||
vr_assets = {} | ||
vr_assets['3d_models'] = {} | ||
vr_assets['textures'] = {} | ||
vr_assets['audio'] = {} | ||
vr_assets['data'] = {} | ||
vr_assets['fonts'] = {} | ||
vr_assets['videos'] = {} | ||
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def load_vr_assets(): | ||
# Load 3D models | ||
vr_assets['3d_models']['example_model'] = pygame.vr.Model('vr_assets/3d_models/example_model.obj') | ||
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# Load textures | ||
vr_assets['textures']['example_texture'] = pygame.image.load('vr_assets/textures/example_texture.png') | ||
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# Load audio | ||
vr_assets['audio']['example_sound'] = pygame.mixer.Sound('vr_assets/audio/example_sound.wav') | ||
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# Load data | ||
vr_assets['data']['example_data'] = np.load('vr_assets/data/example_data.npy') | ||
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# Load fonts | ||
vr_assets['fonts']['example_font'] = pygame.font.Font('vr_assets/fonts/example_font.ttf', 24) | ||
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# Load videos | ||
vr_assets['videos']['example_video'] = pygame.movie.Movie('vr_assets/videos/example_video.mp4') | ||
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load_vr_assets() | ||
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# Main VR loop | ||
while True: | ||
# Handle events | ||
for event in pygame.event.get(): | ||
if event.type == pygame.QUIT: | ||
pygame.quit() | ||
sys.exit() | ||
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# Update VR headset and controllers | ||
headset.update() | ||
for controller in controllers: | ||
controller.update() | ||
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# Render VR scene | ||
screen.fill((0, 0, 0)) | ||
vr_assets['3d_models']['example_model'].render(screen) | ||
pygame.display.flip() | ||
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# Cap framerate | ||
pygame.time.Clock().tick(60) |