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Create PiNexusVirtualReality.sol
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KOSASIH authored Jul 29, 2024
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pragma solidity ^0.8.0;

import "https://github.com/OpenZeppelin/openzeppelin-solidity/contracts/token/ERC20/SafeERC20.sol";

contract PiNexusVirtualReality is SafeERC20 {
// Virtual reality properties
address public piNexusRouter;
uint256 public vrType;
uint256 public vrVersion;
uint256 public sceneCount;

// Virtual reality constructor
constructor() public {
piNexusRouter = address(new PiNexusRouter());
vrType = 1; // Initial VR type (e.g. PC-based, console-based, standalone)
vrVersion = 1; // Initial VR version
sceneCount = 1000; // Initial scene count
}

// Virtual reality functions
function getVRType() public view returns (uint256) {
// Get current VR type
return vrType;
}

function updateVRType(uint256 newVRType) public {
// Update VR type
vrType = newVRType;
}

function getVRVersion() public view returns (uint256) {
// Get current VR version
return vrVersion;
}

function updateVRVersion(uint256 newVRVersion) public {
// Update VR version
vrVersion = newVRVersion;
}

function getSceneCount() public view returns (uint256) {
// Get current scene count
return sceneCount;
}

function updateSceneCount(uint256 newSceneCount) public {
// Update scene count
sceneCount = newSceneCount;
}

function createVRScene(bytes memory sceneData) public {
// Create VR scene using 3D models and textures
// Implement VR scene creation algorithm here
}

function loadVRScene(bytes memory sceneData) public {
// Load VR scene into memory
// Implement VR scene loading algorithm here
}

function renderVRScene(bytes memory sceneData) public {
// Render VR scene in real-time using GPU and sensors
// Implement VR scene rendering algorithm here
}

function interactWithVRScene(bytes memory interactionData) public {
// Handle user interactions with VR scene (e.g. movement, gestures)
// Implement VR scene interaction algorithm here
}
}

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