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pragma solidity ^0.8.0; | ||
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import "https://github.com/OpenZeppelin/openzeppelin-solidity/contracts/token/ERC20/SafeERC20.sol"; | ||
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contract PiNexusVirtualReality is SafeERC20 { | ||
// Virtual reality properties | ||
address public piNexusRouter; | ||
uint256 public vrType; | ||
uint256 public vrVersion; | ||
uint256 public sceneCount; | ||
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// Virtual reality constructor | ||
constructor() public { | ||
piNexusRouter = address(new PiNexusRouter()); | ||
vrType = 1; // Initial VR type (e.g. PC-based, console-based, standalone) | ||
vrVersion = 1; // Initial VR version | ||
sceneCount = 1000; // Initial scene count | ||
} | ||
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// Virtual reality functions | ||
function getVRType() public view returns (uint256) { | ||
// Get current VR type | ||
return vrType; | ||
} | ||
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function updateVRType(uint256 newVRType) public { | ||
// Update VR type | ||
vrType = newVRType; | ||
} | ||
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function getVRVersion() public view returns (uint256) { | ||
// Get current VR version | ||
return vrVersion; | ||
} | ||
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function updateVRVersion(uint256 newVRVersion) public { | ||
// Update VR version | ||
vrVersion = newVRVersion; | ||
} | ||
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function getSceneCount() public view returns (uint256) { | ||
// Get current scene count | ||
return sceneCount; | ||
} | ||
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function updateSceneCount(uint256 newSceneCount) public { | ||
// Update scene count | ||
sceneCount = newSceneCount; | ||
} | ||
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function createVRScene(bytes memory sceneData) public { | ||
// Create VR scene using 3D models and textures | ||
// Implement VR scene creation algorithm here | ||
} | ||
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function loadVRScene(bytes memory sceneData) public { | ||
// Load VR scene into memory | ||
// Implement VR scene loading algorithm here | ||
} | ||
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function renderVRScene(bytes memory sceneData) public { | ||
// Render VR scene in real-time using GPU and sensors | ||
// Implement VR scene rendering algorithm here | ||
} | ||
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function interactWithVRScene(bytes memory interactionData) public { | ||
// Handle user interactions with VR scene (e.g. movement, gestures) | ||
// Implement VR scene interaction algorithm here | ||
} | ||
} |