Skip to content

A Binding Of Isaac fan game using ray-casting and inspired by Doom and Duke Nukem 3D.

Notifications You must be signed in to change notification settings

JulienMousset/Doom-Nukem

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

8 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Doom Nukem

Doom Nukem is a project that is a mix between Doom and Duke Nukem 3D. The project's goal is to create the realistic 3D graphic representation that you would have from a subjective view within a maze, using ray-casting to achieve that. No hardware acceleration and no 3D library are used.

This project was realised with pasosa-s, neil and brume.

Our project

Instead of going for a Doom or Duke Nukem 3D clone, we choose to call our project The Binding Of Isaac 3D. By using some sprites from The Binding of Isaac: Rebirth game and re-drawing some other ones from scratch, we tried to envision what this top-down game, using two-dimensional sprites, would look like in 3d. Our game is in no way a clone of the original title, but simply a tribute to it.

This project is an evolution of our first program : Wolf3d.

How to use

In order to successfully compile our program, you will need to install the following SDL2 packages :

  • libsdl2-dev
  • libsdl2-image-dev
  • libsdl2-mixer-dev
  • libsdl2-ttf-dev

Then :

  • Compile : make
  • Remove object files : make clean
  • Remove object files and program : make fclean
  • Start fresh and re-compile : make re

Executing

Execute the program this way : ./doom-nukem or directly with the map of your choice like this : ./doom-nukem maps/level_1. You can create your own map or play with one of our own three levels that are in the maps folder.

There is an in-game editor that you can access through the game main menu, allowing you to edit or create maps. If you want to edit a specific map, you can do it in-game or by using the --editor command this way : ./doom-nukem --editor maps/level_3.

Have fun!

Warning

This project was orginally started on Mac OS at our school, but was finished on Linux from home during the quarantine due to the Coronavirus COVID-19. It runs perfectly on Linux, but might not work on Mac OS.

If you are a Mac user, you can still give it a try since our Makefile is compiling either a Linux or a Mac OS version depending on the machine you are using. You might be met with some compiling issues with SDL2 frameworks and have some in-game problems like color inversion, but feel free to give it a try. I don't have a Mac OS so I don't feel like working on those compatibility issues, but don't hesitate to hit me up if you are trying to make it work and need help in the process.

Screenshots

Releases

No releases published

Packages

No packages published

Languages