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Add text for game mode on the medium widget #41

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Original file line number Diff line number Diff line change
Expand Up @@ -48,6 +48,9 @@ struct BattleScheduleMediumWidgetEntryView : View {

Spacer()
HStack(spacing: 6) {
Text(gameMode.localizedName)
.sp1Font(size: titleFontSize, color: .white)
.shadow(color: Color.black.opacity(0.8), radius: 0, x: 1, y: 1)
Text(schedule?.rule.localizedName ?? " ")
.sp1Font(size: titleFontSize, color: .white)
.shadow(color: Color.black.opacity(0.8), radius: 0, x: 1, y: 1)
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16 changes: 8 additions & 8 deletions imink/Shared/zh-Hans.lproj/SplatNet2.strings
Original file line number Diff line number Diff line change
Expand Up @@ -25,14 +25,14 @@
"プライベートマッチ" = "私房对战";
"Turf War" = "涂地";
"ナワバリバトル" = "涂地";
"Splat Zones" = "真格区域";
"ガチエリア" = "真格区域";
"Tower Control" = "真格推塔";
"ガチヤグラ" = "真格推塔";
"Rainmaker" = "真格运鯱";
"ガチホコバトル" = "真格运鯱";
"Clam Blitz" = "真格蛤蜊";
"ガチアサリ" = "真格蛤蜊";
"Splat Zones" = "区域";
"ガチエリア" = "区域";
"Tower Control" = "推塔";
"ガチヤグラ" = "推塔";
"Rainmaker" = "运鯱";
"ガチホコバトル" = "运鯱";
"Clam Blitz" = "蛤蜊";
"ガチアサリ" = "蛤蜊";

// MARK: Battle Stages

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16 changes: 8 additions & 8 deletions imink/Shared/zh-Hant.lproj/SplatNet2.strings
Original file line number Diff line number Diff line change
Expand Up @@ -25,14 +25,14 @@
"プライベートマッチ" = "私房模式";
"Turf War" = "塗地";
"ナワバリバトル" = "塗地";
"Splat Zones" = "真劍佔地";
"ガチエリア" = "真劍佔地";
"Tower Control" = "真劍推塔";
"ガチヤグラ" = "真劍推塔";
"Rainmaker" = "真劍運鯱";
"ガチホコバトル" = "真劍運鯱";
"Clam Blitz" = "真劍蛤蜊";
"ガチアサリ" = "真劍蛤蜊";
"Splat Zones" = "佔地";
"ガチエリア" = "佔地";
"Tower Control" = "推塔";
"ガチヤグラ" = "推塔";
"Rainmaker" = "運鯱";
"ガチホコバトル" = "運鯱";
"Clam Blitz" = "蛤蜊";
"ガチアサリ" = "蛤蜊";

// MARK: Battle Stages

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