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Fix typo in changelogs
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JoelTroch committed Aug 12, 2024
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2 changes: 1 addition & 1 deletion CHANGELOG.md
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* Fixed potential buffer overflows in text localization (Thanks OMAM)
* Reset frame to 0 when grenade bounces [#238](https://github.com/twhl-community/halflife-updated/issues/238) (thanks FreeSlave)
* Fix weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You)
* Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You)
* Fixed crowbar applying breakable glass decals to unbreakable pushable objects [#219](https://github.com/twhl-community/halflife-updated/pull/219) (Thanks Toodles2You)

## Changes in V1.0.0
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2 changes: 1 addition & 1 deletion FULL_UPDATED_CHANGELOG.md
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Expand Up @@ -43,7 +43,7 @@ Fixes for bugs introduced in beta builds are not included in this list.
* Fixed player weapons still receiving input when starting to use a func_tank (halflife issue [#3345](https://github.com/ValveSoftware/halflife/issues/3345)) (Thanks Oxofemple.)
* Fixed limit in world weapons (e.g. Hand Grenade) respawning at wrong time if server is near edict limit
* Disabled fall think function for weapons when the player picks it up to prevent possible double-pickup which removes the weapon and crashes the game
* Fix weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You)
* Fixed weapon events not treating pushable objects as BSP models [#220](https://github.com/twhl-community/halflife-updated/pull/220) (Thanks Toodles2You)

### Crowbar

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