Extensible cache templates.
caches
is a header only library and is compatible with C++11.
conan search caches
You can also download the sources.
Documentation and more detailed examples are hosted on Github Pages.
- First in, first out
- Fixed size cache with generic
T
elements - Access by value with
T next() const
andT last() const
#include <string>
#include <caches/queues/fifo_cache.tpp>
caches::FIFOCache<std::string> cache(2);
cache.push("a");
cache.push("b");
cache.push("c");
cache.size() -> 2UL
cache.next() -> "b"
cache.last() -> "c"
- Last in, first out
- Fixed size cache with generic
T
elements - Access by value with
T next() const
andT last() const
#include <string>
#include <caches/queues/lifo_cache.tpp>
caches::LIFOCache<std::string> cache(2);
cache.push("a");
cache.push("b");
cache.push("c");
cache.size() -> 2UL
cache.next() -> "c"
cache.last() -> "b"
- Pops the least recently accessed key
- Fixed size cache of generic
K: V
pairs - Access by value with
operator[](const K &key)
#include <string>
#include <caches/stores/lru_cache.tpp>
caches::LRUCache<std::string, int> cache(2);
cache.store("a", 1);
cache.store("b", 2);
cache.store("c", 3);
cache.size() -> 2UL
cache["b"] -> 2
cache["c"] -> 3
- Pops the least recently accessed key
- Fixed size cache of generic
K: V
pairs - Store with move semantics with
void store(const K &key, V &&value)
- Access by reference with
V &at(const K &key)
#include <string>
#include <caches/stores/store_cache.tpp>
class Resource {
public:
size_t id;
Resource(const Resource &) = delete;
Resource(Resource &&resource) noexcept : id(resource.id) {}
...
};
caches::StoreCache<std::string, Resource> cache(2);
cache.store("a", Resource(1));
cache.store("b", Resource(2));
cache.store("c", Resource(3));
cache.size() -> 2UL
cache.at("b").id -> 2UL
cache.at("c").id -> 3UL
Consider the following scenario:
- You need to generate textures for a game renderer
- You have disabled the copy constructor since they are large objects
- The textures can be given unique names so they can be reused
- Eventually each texture won't be needed when the game scene moves on
The caches::StoreCache
lets you store the textures in a map
using their id
s as keys. They are transferred using move semantics and the least recently used textures are deleted when the container size is reached.
To install dependencies:
yarn install
pip install .[all]
conan install .
To run tests:
scons test
To generate the documentation locally:
scons docs
To run linters:
scons lint
To run formatters:
scons format
Please read this repository's Code of Conduct which outlines our collaboration standards and the Changelog for details on breaking changes that have been made.
This repository adheres to semantic versioning standards. For more information on semantic versioning visit SemVer.
Bump2version is used to version and tag changes. For example:
bump2version patch
- Joel Lefkowitz - Initial work
Lots of love to the open source community!