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GoT Wasteland v2.3 (Stratis)

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@JoSchaap JoSchaap released this 14 Aug 11:29
· 2 commits to master since this release

Just noticed i've never created an actual release on GitHub.

Let just get started with this right away :)

v2.3 (released on: 01-08-2013)

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   Changelog:
   v2.3
   [Added] 3 general stores
   [Added] working repairkits that can be dropped
   [Added] working fuelcans that can be dropped
   [Added] new interface for general stores
   [Added] more variaty in base building parts
   [Added] new handguns and surpressors
   [Added] new SMG's and optics/surpressors
   [Added] Independent SDV
   [Added] camo blackhawk
   [Added] New APC's (Wheeled and Tracked)
   [Added] New outposts for the outpost mission
   [Added] New antihack script by AWA, AgentREV and Tonic
   [Added] Improv. roof to general stores
   [Added] Name censor in group-menu for StreamFriendly
   [Added] Name censor in group/side tags in StreamFriendly
   [Added] Main mission: Coastal patrol
   [Added] Katiba ammo to gunstore
   [Added] Nicer action-icons from the KoS version
   [Fixed] Name censor when in vehicle in StreamFriendly
   [Fixed] Some missions did not announce themselves
   [Fixed] AI not despawning on APC mission
   [Fixed] balance between weapon/item spawns in buildings
   [Fixed] added fuelcans and repairkits to cleanup
   [Fixed] Height issue with scaffolding basepart
   [Fixed] Undefined variable errors in the original code
   [Fixed] Group invite not announcing to invited player
   [Fixed] Server cleanup rewritten and working!
   [Fixed] Various performance improvements in the scripts
   [Fixed] Various issues with unlocked mission vehicles
   [Fixed] Selling prices of rifles (no more 25 bucks)
   [Fixed] Gunstore purchase exploit (spamming buy button)
   [Fixed] No katiba ammo in gunstores
   [Fixed] Some classes spawned with GPS/Radio
   [Changed] Existing missions now contain random elements
   [Changed] Gametype: changed to SANDBOX
   [Changed] Survival system from decimals to percentages
   [Changed] hunger/thirst death by HPdrain (not instant)
   [Changed] Food/Water drainage and gain from items
   [Changed] Stores can also be openned from actionmenu
   [Changed] Loot in buildings spawned when player in town
   [Changed] Loot in buildings now respawns after 60mins
   [Changed] Loot in buildings 35% chance of fuel in fuelcan
   [Changed] Fuel cans (full or empty) can be dropped
   [Changed] Repairkits added to loot-table
   [Changed] fuel cans empty and full added to loot-table
   [Changed] players spawn without a fuelcan
   [Changed] players spawn with a First-aid-kit
   [Changed] Spawn weapon changed to ACP with 3 clips
   [Changed] Hostile helicopter missions use random heli's
   [Changed] Helicopters flown by AI no longer can use flares
   [Changed] amount of objects and vehicles reduced
   [Changed] Locked baseparts will be saved on server restart
   *- After restart the baseparts will be spawned UNLOCKED!