v2.8: Workshop maps, team joining, dangling matches and more...
What's Changed
- Add
.tac
command for tactical timeouts (will sendtimeout_ct_start
/timeout_terrorist_start
commands to the CS2 server) - Improve team joining process (
.team a
/.team b
): send various ingame chat message to help the players to pick the right team - Add support for workshop maps
- Dynamic map change delay: wait for
mp_match_restart_delay
seconds before loading the next map (to not cut off casters/specatators on the CSTV server) - Custom headers can be added to all webhook requests (e.g. for auth)
- Add separate page to send rcon commands to managed game servers (independent of a match)
- Improve detection and handling of dangling(*) matches
(*) A dangling match is currently not being supervised (not tracked by TMT) and has not been stopped properly. A match must be either stopped via the UI ("stop") or the API (DELETE
). This can happen if the game server goes offline and TMT quits. Next time TMT starts it tries to resume unfinished matches, if the match cannot be continued (game server is still offline) the match is dangling.
Full Changelog: v2.7...v2.8