Smash Remix 1.4.0
Please first use our new online patching page to install: https://smash64.online/remix
If that causes issues, follow the instructions below:
Download and unzip the Smash Remix release file
Take your legally acquired ROM and drag it onto the appropriate icon for your operating system
Example: Windows users, drag your ROM onto windows-drag-here (or windows-drag-here.bat)
Read any dialog windows that pop-up
Find your patched ROMs in the output directory
Special note for OSX users:
Apple has stronger restrictions on running unsigned apps from the Internet. You must perform an extra step before you can drag your ROM onto osx-drag-here. You can see more information here. I recommend the following:
1.4.0 PATCH NOTES
CHARACTERS
• Goemon added
• Peppy Hare added
• Slippy Toad added
• Polygon Ganondorf added
• Polygon Falco added
• Sonic
Neutral Special
- Slightly less speed and a steeper angle when not homing
Up Special
- Height reduced
- Sonic can act sooner after up special
- Sonic can double jump after doing a grounded up special
- Spring lasts longer (3s -> 4s)
Down Special
- Sonic can act earlier after jumping
- Sonic act earlier after going off edges
- Charging requires less inputs, ground speed cap increased slightly
- Added weak multi-hit hitbox while charging
- Retains less Y velocity when starting the move
Forward Tilt
- Low angled ftilt reaches lower
- Damage increased by 1
Up Tilt
- Damage decreased by 2
Back Air
- Faster second hit
- Smaller hitboxes
- Less active frames on both hits
Down Air
- Has 2 less hits at the end
Attributes
- Air speed reduced (39 -> 37.5)
- Hurtbox adjusted to be more consistent during spin/ball moves
• Lucas
- Special Fall air speed multiplier increased from 0.6 to 0.82
- CSS image updated
• Falco
- Added graphics trail for Phantasm
• Conker
Down Special
- Fixed rare glitch where Conker would throw 2 grenades
• Marina
- Fixed shooting animation so that ray gun fires properly
• Metal Mario
- SFX updated for Victory and Character Select
• Sheik
- Updated model (slight increase to fps)
- Updated skeleton
- Up Special overlay colour adjusted
- Down Special gfx and sfx added
- Neutral air animation legs match hitboxes
- Crouch animations fixed
- Landing Air B animation fixed
- Updated forward throw animation
- Updated character select animation
• Dedede
- Fixed Up Special infinite jumps bug
- Belly enlarged for aerial jumps 1 and 2
- Belly stays enlarged for Neutral Special turn around
- Waddle Doo's star projectiles will no longer clang
• Ganon
- Up-Smash woosh sfx changed
- Down-Smash woosh sfx changed
• Wolf
- Changed woosh sfx for FAir, UAir, NSP and Down-Smash
• Bowser
- Changed woosh sfx for Fair and added spark gfx
• Polygon Bowser
- Bowser's Stomp SFX now plays during walk/run/dash
• Dark Samus
- Now has 3 victory animations
- Updated dash animation
• Costumes
- Yellow costume added for Fox, Samus, Mario and Luigi
- Pink Link added
REMIX 1P
• Added more Duo fights
• Level 10 difficulty added to 1v1 matches on Very Hard
• Bonus stages no longer use an alternate stage
• Various difficulty adjustments (overall difficulty decrease)
• Falco match added
• Updated Generic Congratulations Screen
STAGES
• Added Gym Leader Castle, replaces Kalos
- Pokemon Stadium announcer added to Pokemon Stadium stages by default
• Added Edo Town
• Added Twilight City
• Added Melrode
• Added First Destination Remix
• Crateria overhauled, original version remains as the dreamland variant
• Deku Tree overhauled, original version remains as the dreamland variant
• Updated Ganon's Tower graphics
• Peach's Castle II overhauled
• Updated Dragon King and Remix variant size
• Updated Mt. Dedede size
• Improved character visibility on Fray's Stage
• Improved stage wall visibility on Dracula's Castle
• Updated Cool Cool Mountain background
• Adjusted Subcon carpet flight path
• Fixed bottom blast zone and object spawn on Dr Mario stage
• Magnifying Glass colours fixed for certain stages
• Adjusted stage preview scaling for some stages
• Stage Profiles updated
TOGGLES
• L Button/Random Character Toggle added to CSS Debug menu. (and fixed netplay desync when choosing random character)
• Added Jigglypuff Sing and Yoshi's Story Cloud GFX Restoration
• Added "Gameplay Toggles" menu
• Added Melee Hitstun
• Added Air Dodging / Air Dashing
• Added Jab Locking
• Added Melee Hitlag
• Added Wall Teching
• Added Footstool Jumping
• Added Perfect Shielding
• Added Ledge Trumping
• Added Spot Dodging
• Added Fast Fall Aerials
• Added C-Jumping from Ledge
• Added CPU V.S. Level Override
• Renamed "Cruel Z Cancel" to "Punish Failed Z Cancel" for clarity
• Pokemon Stadium Announcer stage toggle added
ITEMS
• Added Golden Gun
• Franklin Badge user is no longer immune to physical attacks from Pokemon
• Pitfall
- Now becomes invisible after a short time
- Fixed combo meter bug
• Increased spawn rate for remix items to match vanilla items
AI
• Default V.S. CPU level is set to 3
• Level 10 CPUS
- Will grab if their jab connects on frames 1-2 (jab grab)
- Star Fox characters with reflectors are better at shield breaking and punishing
- Mad Piano will not try short hop dair or up special to attack
- Bowser will not short hop SD
- Less likely to spam charge attacks
• CPU Sonics will not do a down special close to the ledge
• CPU Super Sonics attacks will connect more reliable
• CPU Giga Bowser will not attempt grabbing
• CPU Dedede will not attempt up special as an offensive option
• CPU Falco will use grounded neutral special
• CPU Sheik
- No longer attempts up special as an offensive option
- Uses down special more effectively
- Less likely to SD
• CPU Mewtwo is less likely to SD
• Pikachu variants will recover similar to Pikachu
• Kirby will utilize charge NSPs properly (bug fix)
• Improved AI (toggle)
- CPU players won't evade a Hammer user while invulnerable
MUSIC
• "Fresh Jams" music profile added (includes new and/or reworked tracks in the given patch)
• Menu 2 (Melee) added to menu music
• Q Watch added to menu music
• Perfect! added as rare track on Kitchen Island
• In The Final added
- Set as occasional track on Showdown
- Set as rare track on Bowser's Keep
• Middle Boss Battle added as occasional track on Ganon's Tower
• Athletic Theme (SMW) added as rare track on Delfino Plaza
• SNES Rainbow Road added as rare track on Rainbow Road
• Area 6 added as alt track on Corneria
• Ocarina of Time Medley added
- Set as occasional track on Deku Tree
- Set as occasional track on Tal Tal Heights (Orig. + Remix)
• Boss E added as rare track on Venom
• Bob-omb Battlefield added as occasional track on Peach’s Castle variants
• Crateria Main Theme added
• Brawl Battlefield added
• Control Center added to random music pool
• Great Temple/Dark Link added (replaces 8-Bit Temple)
• Banjo-Kazooie "Main Theme" added (replaces Click Clock Wood)
• Pollyanna added (replaces All I Needed Was You)
• Investigation X added (replaces Carrington Institute)
• Gym Leader Battle added (replaces Pika Cup)
• Easton Kingdom added (replaces Metal Cap)
• Samba de Combo added (replaces Piggy Guys)
• Pokemon Red and Blue Medley added (replaces Elite Four)
• Added Super Mario Bros. 3, replaces Inside the Castle Walls
- Set as occasional track on World 1-1
• Game Corner added (replaces Kalos Champion Battle)
• Trainer Battle reworked
• Mad Monster Mansion reworked
• Upper Brinstar reworked
• Obstacle Course reworked
• Battlefield Ver. 2 updated
• Sloprano updated
• Saria's Song updated
• Corridors of Time updated
• Multi-Man Melee 1 track updated
• Beware the Forest’s Mushrooms moved to Goomba Road
• Peach's Castle II:
- Peach's Castle (Melee) set as primary track
- Slider set as occasional track
- Super Mario Bros. 3 Overworld set as rare track
• Battlefield:
- Brawl Battlefield set as primary track
- Battlefield Ver. 2 moved to occasional track
- Multi-Man Melee 1 set as rare track
• Meta Crystal variants:
- Easton Kingdom set as rare track
• Venom:
- Star Wolf set as occassional track
- Boss E set as rare track
• Sector Z DL/O/SR:
- Surprise Attack set as occassional track
- Corneria set as rare track
• Muda Kingdom:
- Easton Kingdom set as rare track
• Mad Monster Mansion:
- Horror Manor set as rare track
• Saffron City DL/Omega:
- SS Aqua as occasional track
- Game Corner set as rare track
• Pokemon Stadium:
- Red/Blue Medley set as rare track
• Pokemon Stadium 2:
- Kanto Wild Battle set as occasional track
- S.S. Aqua set as rare track
• First Destination (Orig. + Remix):
- Multi-Man Melee 2 set as alt track
- Target Test moved to rare track
• Final Destination Variants:
- Final Destination (Brawl) replaces Multi-Man 2 as rare track
• Music Profiles updated
MISC
• FOV control added to V.S. pause (Hold Z + A/B)
• D-Pad movement improvements
- Now functions properly to roll out of shield
- Forward Smash now works properly on idle and walk 2 animations
• Added Remix characters to biographies/data screen
• Fixed wrong music bug after star/hammer on training
• Credits updated
- When start is pressed, credits will now travel at 2x the speed compared to before
• Kirby Victory 3 animation won't show up randomly on results screen (can still choose with C-Pad)