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José Pedro R. Belo edited this page Jun 7, 2018 · 2 revisions
  • Set in the Wall GameObject the tag "Wall";

  • Add script component Vision Properties;

  • Add a collider in the Wall (Mesh Collider is recomended). The agents detect the objects with rays that collide with these objects.

  • In RHS simulator, the vision of the agents ignores the properties of children with name "GameObject" and query its parent's information. Sometimes, walls have windows, and this windows must be its own properties, like Vision Properties, its own tag and its own collider.

  • The name, material, and other properties can be modified according to the need of the user without interfering with the operation of the simulator and the OntSense ontology.

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