Improvements
- CRL now prints (thanks @Richard-Stayman and @fabiangreffrath):
- Ingame and console warnings for unsupported linedef specials.
- Ingame and console warnings for unsupported sector specials.
- Console warnings for certain linedef specials without a tag.
Controls
- Added fast mouse polling for lower lag interpolation at uncapped frame rate (thanks @ceski-1, @mikeday0 and @rfomin).
- Added "wheel up/down" mouse bind names and "speed on" mouse button (thanks Dweller Dark).
Automap: Sound Propagation mode
- Sound Propagation mode is available when the Automap is open, and to activate it just press
P
(default bind, just like Overlay and Rotate modes). It is also available in 'Widgets and Automap' and can be rebinded in 'Keyboard bindings'. When the player attacks, sectors affected by sound propagation are colored bright green for a brief moment, regardless of whether sector lines were mapped for drawing or not.
Fixes
- Fixed duplicate patch name on in-game "Bad V_DrawPatch" warning (thanks @Catoptromancy).
- Maps with only one sector are now correctly detected as "no nodes" and can be loaded normally..
Other updates
- Pulled latest changes from Chocolate Doom codebase.
- Updated SDL library to version 2.30.7.
Compiled using GCC 14.2.0 under MSYS environment.