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hoontee committed Dec 1, 2023
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2 changes: 1 addition & 1 deletion docs/lync/project-format/files/meta-files.md
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Expand Up @@ -16,7 +16,7 @@ They are used in scenarios where it would be desirable to change the properties
## Examples
The most common use case is changing the ClassName of a Folder.

If your project has a directory and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with:
If your project has a Folder and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with:
```json
{
"className": "Configuration"
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2 changes: 1 addition & 1 deletion docs/lync/project-format/files/scripts.md
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Scripts can be formatted in a few different ways to change their representation in Roblox.

## Script Directives
Add Directives to the top of your script to change its ClassName, control its [RunContext](https://create.roblox.com/docs/reference/engine/enums/RunContext), or to disable it.
Add Directives to the top of your script to change its ClassName, control its [RunContext](https://create.roblox.com/docs/reference/engine/enums/RunContext), or disable it.
::: info Script Directives
| Directive | ClassName | RunContext | Behavior |
|-|-|-|-|
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