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hoontee committed Dec 6, 2023
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4 changes: 2 additions & 2 deletions docs/lync/project-format/files/meta-files.md
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Expand Up @@ -25,9 +25,9 @@ They are used in scenarios where it would be desirable to change the properties

### Example 1

The most common use case is changing the ClassName of a Folder.
The most common use case is changing the ClassName of a directory.

If your project has a Folder and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with:
If your project has a directory and you want to change its ClassName, you will create a `Init.Meta.JSON` inside it with:
```json
{
"className": "Configuration"
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2 changes: 1 addition & 1 deletion docs/lync/project-format/files/supported-files.md
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Expand Up @@ -7,7 +7,7 @@ All forms of Roblox content can be stored on the filesystem and synced.
::: info Supported Files
| Concept | File Extension | ClassName |
|-|-|-|
| Folders | any directory | [Folder](https://create.roblox.com/docs/reference/engine/classes/Folder)
| Directories | any directory | [Folder](https://create.roblox.com/docs/reference/engine/classes/Folder)
| [Scripts](/lync/project-format/files/scripts) | `LUA`/`LUAU` | [LuaSourceContainer](https://create.roblox.com/docs/reference/engine/classes/LuaSourceContainer) * |
| Model Files | `RBXM`/`RBXMX` | Varies |
| JSON Tables | `JSON` | [ModuleScript](https://create.roblox.com/docs/reference/engine/classes/ModuleScript) |
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