Version 2.1 of UnityHFSM adds exciting new features, while once again improving performance.
With the new ParallelStates
class, you can effortlessly run multiple sub-states / state machines in parallel. At the same time, the new StateChanged
event and the rememberLastState
feature make (hierarchical) state machines more powerful and flexible to your use cases than ever before.
If you're working with complex, large state machines, these are up to 15% faster now thanks to general optimisations.
Bugs have been fixed, naming improved, and new documentation has been written. For more information on the latest changes, please see the changelog.