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# These are supported funding model platforms | ||
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github: insality # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2] | ||
patreon: # Replace with a single Patreon username | ||
open_collective: # Replace with a single Open Collective username | ||
ko_fi: insality # Replace with a single Ko-fi username | ||
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel | ||
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry | ||
liberapay: # Replace with a single Liberapay username | ||
issuehunt: # Replace with a single IssueHunt username | ||
otechie: # Replace with a single Otechie username | ||
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry | ||
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2'] | ||
custom: ['https://www.buymeacoffee.com/insality'] |
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@@ -17,17 +17,19 @@ Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Dr | |
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To integrate the **Druid** extension into your own project, add this project as a [dependency](https://www.defold.com/manuals/libraries/) in your **Defold** game. Open your `game.project` file and add the following line to the dependencies field under the project section: | ||
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**Druid v0.10.3** | ||
> [https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip](https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip) | ||
**Druid v0.11.0** | ||
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> [https://github.com/Insality/druid/archive/refs/tags/0.11.0.zip](https://github.com/Insality/druid/archive/refs/tags/0.11.0.zip) | ||
Here is a list of [all releases](https://github.com/Insality/druid/releases). | ||
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Size: **68.73 KB** | ||
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> The size metrics exlcude the extended components, which are including only on demand. | ||
### Input Bindings | ||
**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. For custom input bindings, refer to the Input Binding section in the **_[Advanced Setup](docs_md/advanced-setup.md#input-bindings)_**. | ||
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### Advanced Setup | ||
If you need to customize **Druid** according to your specific requirements, you can refer to the **_[Advanced Setup](docs_md/advanced-setup.md)_** section. | ||
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## Usage | ||
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### Extended components | ||
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> Extended components before usage should be registered in **Druid** with `druid.register()` function. | ||
> On usage of unregistered **Druid** component the next log will be shown in the console. | ||
``` | ||
local data_list = require("druid.extended.data_list") | ||
druid.register("data_list", data_list) | ||
``` | ||
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| Name | Description | Example | <div style="width:200px">Preview</div> | | ||
|------|-------------|---------|---------| | ||
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If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [[email protected]](mailto:[email protected]) | ||
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## History | ||
For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md). | ||
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## ❤️ Support project ❤️ | ||
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Your donation helps me stay engaged in creating valuable projects for **Defold**. If you appreciate what I'm doing, please consider supporting me! | ||
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#!/bin/bash | ||
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# If true, it will check and download latest bob version. It will ignore bob_sha param | ||
use_latest_bob=false | ||
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# Set patch (last value after dot) game version value as total git commits count (1.2.0 -> 1.2.{commits_count}) | ||
# You allow to get SHA commit from version via: git rev-list --all --reverse | sed -n {N}p | ||
enable_incremental_version=true | ||
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# You can point bob version for project in format "filename:sha" | ||
bob_sha="1.4.7:7a608d3ce6ed895d484956c1e76110ed8b78422a" | ||
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# Select Defold channel. Values: stable, beta, alpha | ||
bob_channel="stable" | ||
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# Is need to build html report | ||
is_build_html_report=true |