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Prepare for release 0.11
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Insality committed Jul 13, 2023
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10 changes: 1 addition & 9 deletions .github/FUNDING.yml
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@@ -1,13 +1,5 @@
# These are supported funding model platforms

github: insality # Replace with up to 4 GitHub Sponsors-enabled usernames e.g., [user1, user2]
patreon: # Replace with a single Patreon username
open_collective: # Replace with a single Open Collective username
ko_fi: insality # Replace with a single Ko-fi username
tidelift: # Replace with a single Tidelift platform-name/package-name e.g., npm/babel
community_bridge: # Replace with a single Community Bridge project-name e.g., cloud-foundry
liberapay: # Replace with a single Liberapay username
issuehunt: # Replace with a single IssueHunt username
otechie: # Replace with a single Otechie username
lfx_crowdfunding: # Replace with a single LFX Crowdfunding project-name e.g., cloud-foundry
custom: # Replace with up to 4 custom sponsorship URLs e.g., ['link1', 'link2']
custom: ['https://www.buymeacoffee.com/insality']
21 changes: 16 additions & 5 deletions README.md
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Expand Up @@ -17,17 +17,19 @@ Try the [**HTML5 version**](https://insality.github.io/druid/druid/) of the **Dr

To integrate the **Druid** extension into your own project, add this project as a [dependency](https://www.defold.com/manuals/libraries/) in your **Defold** game. Open your `game.project` file and add the following line to the dependencies field under the project section:

**Druid v0.10.3**
> [https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip](https://github.com/Insality/druid/archive/refs/tags/0.10.3.zip)
**Druid v0.11.0**

> [https://github.com/Insality/druid/archive/refs/tags/0.11.0.zip](https://github.com/Insality/druid/archive/refs/tags/0.11.0.zip)
Here is a list of [all releases](https://github.com/Insality/druid/releases).

Size: **68.73 KB**

> The size metrics exlcude the extended components, which are including only on demand.
### Input Bindings
**Druid** utilizes the `/builtins/input/all.input_binding` input bindings. For custom input bindings, refer to the Input Binding section in the **_[Advanced Setup](docs_md/advanced-setup.md#input-bindings)_**.

### Advanced Setup
If you need to customize **Druid** according to your specific requirements, you can refer to the **_[Advanced Setup](docs_md/advanced-setup.md)_** section.


## Usage

Expand Down Expand Up @@ -136,6 +138,11 @@ Here is full **Druid** components list.
### Extended components

> Extended components before usage should be registered in **Druid** with `druid.register()` function.
> On usage of unregistered **Druid** component the next log will be shown in the console.
```
local data_list = require("druid.extended.data_list")
druid.register("data_list", data_list)
```

| Name | Description | Example | <div style="width:200px">Preview</div> |
|------|-------------|---------|---------|
Expand Down Expand Up @@ -208,6 +215,10 @@ You can find the full **Druid** [documentation here](https://insality.github.io/
If you have any issues, questions or suggestions please [create an issue](https://github.com/Insality/druid/issues) or contact me: [[email protected]](mailto:[email protected])


## History
For a complete history of the development of **Druid**, please check the [changelog](docs_md/changelog.md).


## ❤️ Support project ❤️

Your donation helps me stay engaged in creating valuable projects for **Defold**. If you appreciate what I'm doing, please consider supporting me!
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1 change: 1 addition & 0 deletions deployer_build_stats.csv
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Expand Up @@ -11,3 +11,4 @@ date,sha,version,build_size,build_time,platform,mode,is_cache_using,commits_coun
2022-09-09T18:00:07Z,072507cc9e715541bdee7636d2e5eeeb3c22a57d,0.10.603,2340,5,js-web,release,true,603
2023-07-05T20:19:22Z,d0062c2a78e618871ebb4c8ee66b1509b763f069,0.10.671,3292,12,x86_64-linux,headless,true,671
2023-07-13T18:37:07Z,1cbe57376397a8352bbafcc67de0b6f95ae37b35,0.10.682,2496,53,js-web,release,true,682
2023-07-13T19:31:47Z,ea185622702e6691275187741b1e2ee0c7f079ec,0.11.686,2452,51,js-web,release,true,686
4 changes: 2 additions & 2 deletions docs_md/advanced-setup.md
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Expand Up @@ -16,8 +16,8 @@ By default, **Druid** utilizes the `/builtins/input/all.input_binding` for input
- Key trigger: `Esc` -> `key_esc` (for Input component, optional)
- Touch triggers: `Touch multi` -> `touch_multi` (for Scroll component)

![](media/input_binding_2.png)
![](media/input_binding_1.png)
![](../media/input_binding_2.png)
![](../media/input_binding_1.png)


## Changing Key Bindings (optional)
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35 changes: 34 additions & 1 deletion game.project
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Expand Up @@ -9,10 +9,11 @@ width = 600
height = 900
display_profiles = /example/custom.display_profilesc
dynamic_orientation = 1
high_dpi = 1

[project]
title = druid
version = 0.10.0
version = 0.11.0
publisher = Insality
developer = Insality
dependencies#0 = https://github.com/insalitygames/deftest/archive/master.zip
Expand Down Expand Up @@ -54,8 +55,40 @@ app_manifest = /example/game.appmanifest

[graphics]
texture_profiles = /example/custom.texture_profiles
max_draw_calls = 128
verify_graphics_calls = 0

[android]
package = com.insality.druid
input_method = HiddenInputField

[factory]
max_count = 16

[label]
max_count = 0

[mesh]
max_count = 0

[model]
max_count = 0

[particle_fx]
max_count = 0
max_emitter_count = 0
max_particle_count = 0

[sprite]
max_count = 16

[tilemap]
max_count = 0
max_tile_count = 0

[collectionfactory]
max_count = 64

[collection]
max_instances = 128

13 changes: 13 additions & 0 deletions settings_deployer
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#!/bin/bash

# If true, it will check and download latest bob version. It will ignore bob_sha param
use_latest_bob=false

# Set patch (last value after dot) game version value as total git commits count (1.2.0 -> 1.2.{commits_count})
# You allow to get SHA commit from version via: git rev-list --all --reverse | sed -n {N}p
enable_incremental_version=true

# You can point bob version for project in format "filename:sha"
bob_sha="1.4.7:7a608d3ce6ed895d484956c1e76110ed8b78422a"

# Select Defold channel. Values: stable, beta, alpha
bob_channel="stable"

# Is need to build html report
is_build_html_report=true

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