A C# port tool focused on automating the process of porting over assets and data into minecraft bedrock edition. Imports assets to the main repo for this project.
- Open the csproj file in Visual Studio
- Clone this repo into any folder.
- Go to Debug > CobbleBuild Debug Properties
- Ensure that the working directory is set as the repo you just cloned.
- Build and run the project.
- Ensure that dotnet is installed on your system.
- Run
dotnet build
in the root of the project. - Clone this repo into a nearby folder.
- Modify the cbconfig.json file. "minecraftJavaPath" needs to be supplied with a path to the minecraft jar (1.20.1 as of writing). If you have this version installed on windows, it should be found. Otherwise, point it to a valid jar file. The appropriate version of cobblemon's source code should automatically download.
- Execute the built application in the root of that repo's folder.
dotnet run ./path/to/CobbleBuild/bin/Release/net8.0/CobbleBuild.dll
- Follow the C# specification, even if I don't half of the time.
- Some of the code in this repo ain't great. I've gotten alot better at C#, but this project started nearly a year before I open sourced the project. Pull requests with constructive critcism are appreciated.