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Port tool to port cobblemon's assets into a format compatible with the bedrock edition addon format

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Incoherent-Code/CobbleBuild

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CobbleBuild

A C# port tool focused on automating the process of porting over assets and data into minecraft bedrock edition. Imports assets to the main repo for this project.

Build Instructions

Visual Studio

  1. Open the csproj file in Visual Studio
  2. Clone this repo into any folder.
  3. Go to Debug > CobbleBuild Debug Properties
  4. Ensure that the working directory is set as the repo you just cloned.
  5. Build and run the project.

Without Visual Studio

  1. Ensure that dotnet is installed on your system.
  2. Run dotnet build in the root of the project.
  3. Clone this repo into a nearby folder.
  4. Modify the cbconfig.json file. "minecraftJavaPath" needs to be supplied with a path to the minecraft jar (1.20.1 as of writing). If you have this version installed on windows, it should be found. Otherwise, point it to a valid jar file. The appropriate version of cobblemon's source code should automatically download.
  5. Execute the built application in the root of that repo's folder. dotnet run ./path/to/CobbleBuild/bin/Release/net8.0/CobbleBuild.dll

Contributing

  • Follow the C# specification, even if I don't half of the time.
  • Some of the code in this repo ain't great. I've gotten alot better at C#, but this project started nearly a year before I open sourced the project. Pull requests with constructive critcism are appreciated.

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Port tool to port cobblemon's assets into a format compatible with the bedrock edition addon format

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