Releases: HydraWiki/SpriteSheet
Releases · HydraWiki/SpriteSheet
v1.3.1
v1.3.0
v1.2.0
v1.1.5
v1.1.4
- Fixed MediaWiki 1.26+ compatibility.
- Removed jQuery dependency in resource loader module
- Added formatversion=2 to all API calls due to a dumb change in MediaWiki's core API.
- Added extension registration entry point.
- Fixed saving a new named sprite when the sheet did not exist yet in the database.
v1.1.3
v1.1.2
v1.1.1
Bug Fixes
- The very first sprite/slice created on a Sheet will not be listed in the show sprite/slice list and requires a page refresh.
- Saving a sprite/slice that has been previously deleted results in it not updating the deleted status.
- The log formatter for sprite names would attempt to use valid, but nonexistent sprite sheets resulting in a fatal error.
v1.1.0
- This version is not backwards compatible with previous versions.
- The SpriteSheet Editor is now hidden by default to reduce the number of curious edits. Wiki editors are cats.
- Spritesheets no longer automatically saved. The save button is disabled by default and will be activated when changes are made. A visual indicator has been added when changes are pending.
- Will now respect page protection on images when editing sprite sheets.
- Parser tags were changed to a "parameter=option" format. This is to prevent feature creep from destroying the tag format and consistency. It also allows for easier templating.
- The "thumbnail" parameter has been renamed to "resize". It now controls the direct size of the sprite output instead of the overall image itself. This is a more natural thought process when handling the output.
- Better parameter validation and error handling.
- New "link" parameter to have the sprite link to a page or external URL.
- Complete revisioning with the ability to roll back spritesheets, sprites, and slices.
- Spritesheets can now display an overlayed visual difference between revisions.
- Logging has been standardized and improved in relation to the revisioning feature.
- Fixes for CSS selector tagetting.
- Fixed an issue with remote spritesheets that prevented caching correctly.