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MCPatcher Custom Item Textures as a 1.7.2 / 1.7.10 Forge mod, using mixins

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MCPatcher's Custom Item Texture (CIT) as a 1.7.10 Forge mod using Mixins.

Based on mist475's MCPatcher Forge port: https://github.com/mist475/MCPatcherForge. If you don't use OptiFine you can try that.

Original MCPatcher repo

Original MCPatcher wiki

Original source code is under MIT, changes by mist475 are lgpl 3.0

For CIT pack authors & server owners: Only copy or rename your optifine/cit folder to mcpatcher/cit is not enough, you have to edit some properties if you use them (see below)

You can still use optifine/cit folder for 1.8+ only textures in your pack, MCPatcher CIT won't load them.

Known issues:

Incompatibility with https://github.com/quentin452/OptimizationsAndTweaks, it @Overwrites methods used by this mod.

You have to set B:enableMixinRenderItem=false and B:enableMixinItemRenderer=false if you have to use it.

In properties, the texture line with golden in its item name like texture.golden_horse_armor or texture.golden_hoe didn't show with default name, you have to remove .item_name.

see the format below:

items=minecraft:golden_hoe
texture=golden_hoe

In the item's properties to make it working.

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MCPatcher Custom Item Textures as a 1.7.2 / 1.7.10 Forge mod, using mixins

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