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Post 1.5 clean up
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Heremeus committed Apr 28, 2024
1 parent 2e7f732 commit 7c53aaf
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Showing 8 changed files with 5 additions and 8 deletions.
3 changes: 2 additions & 1 deletion About/About.xml
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Expand Up @@ -22,7 +22,7 @@ Feature overview
- A corpse can only be dissected once (A "Allow dissected" and "Allow not dissected" filter can help you to set up your storages and butcher bills efficiently)
- Custom thoughts and tales

v2.8
v2.9
</description>
<modDependencies>
<li>
Expand All @@ -43,5 +43,6 @@ v2.8
<li>Ludeon.RimWorld.Royalty</li>
<li>brrainz.harmony</li>
<li>UnlimitedHugs.HugsLib</li>
<li>Smuffle.HarvestOrgansPostMortem</li>
</loadAfter>
</ModMetaData>
2 changes: 1 addition & 1 deletion About/Manifest.xml
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@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<Manifest>
<identifier>MedicalDissection</identifier>
<version>2.8</version>
<version>2.9</version>
<dependencies>
<li>HugsLib</li>
<li>Harmony</li>
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1 change: 1 addition & 0 deletions README.md
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Expand Up @@ -53,3 +53,4 @@ You want to translate the mod into your language? Awesome! Make a copy of the [E
* Implementation by Heremeus
* Dissection Table texture by /u/Edward_StoneHammer
* Chinese Simplified translation by 若月スバル/Etherrrr
* Update for 1.5 by Greysuki/tomchang25
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7 changes: 1 addition & 6 deletions Source/HMDissection/HMDissection.csproj
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Expand Up @@ -26,7 +26,7 @@
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>none</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\..\v1.4\Assemblies\</OutputPath>
<OutputPath>..\..\v1.5\Assemblies\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
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<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<Content Include="Assembly-CSharp.dll" />
<Content Include="UnityEngine.CoreModule.dll" />
<Content Include="UnityEngine.dll" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>call "$(ProjectDir)..\..\CopyModFolder.exe"</PostBuildEvent>
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