Fix #501 Setting player model resets their current weapon slot (#3510) #1
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name: 'Sync master to maetro' | |
on: | |
push: | |
branches: [ master ] | |
workflow_dispatch: | |
jobs: | |
sync-master-to-maetro: | |
runs-on: ubuntu-latest | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
token: ${{ secrets.SYNC_CI_PAT }} | |
- id: sync_commits | |
name: Sync commits | |
run: | | |
# GitHub Actions bot user | |
git config --global user.name "Maetro Bot" | |
git config --global user.email "41898282+github-actions[bot]@users.noreply.github.com" | |
git checkout release/maetro | |
git merge master --no-ff --no-edit --no-commit || true | |
# Discard locale conflicts | |
git checkout --ours -- Shared/installer/locale "Shared/data/MTA San Andreas/MTA/locale" | |
git add --verbose Shared/installer/locale "Shared/data/MTA San Andreas/MTA/locale" | |
# Discard install_cef.lua conflicts | |
git checkout --ours -- utils/buildactions/install_cef.lua | |
git add --verbose utils/buildactions/install_cef.lua | |
# Discard d3dcompiler_47.dll conflicts (Due to old CEF version on maetro) | |
git checkout --ours -- "Shared/data/MTA San Andreas/MTA/d3dcompiler_47.dll" | |
git add --verbose "Shared/data/MTA San Andreas/MTA/d3dcompiler_47.dll" | |
# Discard cefweb conflicts | |
git checkout --ours -- Client/cefweb/CWebView.cpp | |
git add --verbose Client/cefweb/CWebView.cpp | |
git checkout --ours -- "Client/loader/MainFunctions.cpp" | |
git add --verbose "Client/loader/MainFunctions.cpp" | |
# We should be done with the merge now | |
printf "Synchronize changes from 1.6 master branch [ci skip]\n\n" > commit.txt | |
git log --expand-tabs=4 --pretty=format:'%h %s' release/maetro..master >> commit.txt | |
git commit --no-edit --allow-empty -F commit.txt | |
git push origin release/maetro |