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Implement parsing of launcher instance files #5
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Fixed createResourceDirectory running regardless of the "doWriteToResourceTextFile" setting. Code cleanup.
HaXrDEV
changed the title
Automatically parse CurseForges minecraftinstance.json for modpack info
CurseForge minecraftinstance.json parsing
Oct 31, 2024
HaXrDEV
changed the title
CurseForge minecraftinstance.json parsing
Implement CurseForge minecraftinstance.json parsing
Oct 31, 2024
HaXrDEV
changed the title
Implement CurseForge minecraftinstance.json parsing
Implement parsing of CurseForges minecraftinstance.json
Oct 31, 2024
Also removed parseMinecraftInstanceJson config option in favor of making it determined by a prioritized order (BCC > CF > MMC) Moved the checking of which file to parse into its own getFilePath() method. Also added a bespoke error message for when no supported file is found. Also bumped mod version to 2.2.0.
HaXrDEV
changed the title
Implement parsing of CurseForges minecraftinstance.json
Implement parsing of launcher instance files
Nov 4, 2024
(Modpack version always returns as Unknown as as the file doesn't actually contain it) Rewrote modpackInfo() & writeResourceTextFile() functions to account for instances where a value doesn't exist or is empty.
… at all Added getJsonValue function allow for getting nested values such as "modpack::version_id".
Also updated changelog. Crashing issue was caused by the saveToFile() function not being correctly injected into. This is due to there being two instances of saveToFile in 1.21 and above. (This never happened when launching the game from IntelliJ)
This was the true culprit of the crashing issue. I wish it didn't take this long for me to figure out xD
According to AzureLib, NeoForge doesn't need to have the refmap specified https://modrinth.com/mod/azurelib/version/eROWkpr4 Also added the refmap line to the mixin file for Forge.
This seems to fix the refmap issue too. Have therefore reverted the fix i had put in previously.
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Implements #1
Checklist:
Launchers supported: