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akemimadoka committed Jun 7, 2016
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205 changes: 205 additions & 0 deletions .gitignore
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## Ignore Visual Studio temporary files, build results, and
## files generated by popular Visual Studio add-ons.

# User-specific files
*.suo
*.user
*.userosscache
*.sln.docstates

# User-specific files (MonoDevelop/Xamarin Studio)
*.userprefs

# Build results
[Dd]ebug/
[Dd]ebugPublic/
[Rr]elease/
[Rr]eleases/
x64/
x86/
build/
bld/
[Bb]in/
[Oo]bj/

# Visual Studio 2015 cache/options directory
.vs/

# MSTest test Results
[Tt]est[Rr]esult*/
[Bb]uild[Ll]og.*

# NUNIT
*.VisualState.xml
TestResult.xml

# Build Results of an ATL Project
[Dd]ebugPS/
[Rr]eleasePS/
dlldata.c

# DNX
project.lock.json
artifacts/

*_i.c
*_p.c
*_i.h
*.ilk
*.meta
*.obj
*.pch
*.pdb
*.pgc
*.pgd
*.rsp
*.sbr
*.tlb
*.tli
*.tlh
*.tmp
*.tmp_proj
*.log
*.vspscc
*.vssscc
.builds
*.pidb
*.svclog
*.scc

# Chutzpah Test files
_Chutzpah*

# Visual C++ cache files
ipch/
*.aps
*.ncb
*.opensdf
*.sdf
*.cachefile

# Visual Studio profiler
*.psess
*.vsp
*.vspx

# TFS 2012 Local Workspace
$tf/

# Guidance Automation Toolkit
*.gpState

# ReSharper is a .NET coding add-in
_ReSharper*/
*.[Rr]e[Ss]harper
*.DotSettings.user

# JustCode is a .NET coding add-in
.JustCode

# TeamCity is a build add-in
_TeamCity*

# DotCover is a Code Coverage Tool
*.dotCover

# NCrunch
_NCrunch_*
.*crunch*.local.xml

# MightyMoose
*.mm.*
AutoTest.Net/

# Web workbench (sass)
.sass-cache/

# Installshield output folder
[Ee]xpress/

# DocProject is a documentation generator add-in
DocProject/buildhelp/
DocProject/Help/*.HxT
DocProject/Help/*.HxC
DocProject/Help/*.hhc
DocProject/Help/*.hhk
DocProject/Help/*.hhp
DocProject/Help/Html2
DocProject/Help/html

# Click-Once directory
publish/

# Publish Web Output
*.[Pp]ublish.xml
*.azurePubxml
# TODO: Comment the next line if you want to checkin your web deploy settings
# but database connection strings (with potential passwords) will be unencrypted
*.pubxml
*.publishproj

# NuGet Packages
*.nupkg
# The packages folder can be ignored because of Package Restore
**/packages/*
# except build/, which is used as an MSBuild target.
!**/packages/build/
# Uncomment if necessary however generally it will be regenerated when needed
#!**/packages/repositories.config

# Windows Azure Build Output
csx/
*.build.csdef

# Windows Store app package directory
AppPackages/

# Visual Studio cache files
# files ending in .cache can be ignored
*.[Cc]ache
# but keep track of directories ending in .cache
!*.[Cc]ache/

# Others
ClientBin/
[Ss]tyle[Cc]op.*
~$*
*~
*.dbmdl
*.dbproj.schemaview
*.pfx
*.publishsettings
node_modules/
orleans.codegen.cs

# RIA/Silverlight projects
Generated_Code/

# Backup & report files from converting an old project file
# to a newer Visual Studio version. Backup files are not needed,
# because we have git ;-)
_UpgradeReport_Files/
Backup*/
UpgradeLog*.XML
UpgradeLog*.htm

# SQL Server files
*.mdf
*.ldf

# Business Intelligence projects
*.rdl.data
*.bim.layout
*.bim_*.settings

# Microsoft Fakes
FakesAssemblies/

# Node.js Tools for Visual Studio
.ntvs_analysis.dat

# Visual Studio 6 build log
*.plg

# Visual Studio 6 workspace options file
*.opt
97 changes: 97 additions & 0 deletions DxAPI/DxAPI.cpp
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// DxAPI.cpp : 定义 DLL 应用程序的导出函数。
//

#include "stdafx.h"
#include <NativeLibrary.h>
#include <d3d9.h>
#include <d3dx9core.h>
#include <tchar.h>

class DxAPI
: public NativeLibrary
{
public:
DxAPI() = default;
~DxAPI() = default;

int Init() override
{
return 0;
}

void Exit() override
{
font->Release();
}

void GetSQVM(SQVM* /*vm*/) override
{
}

void GetDxInterface(IDirect3D9* pDx9, IDirect3DDevice9* pDxDevice) override
{
m_pDx9 = pDx9;
m_pDxDevice = pDxDevice;

ZeroMemory(&lf, sizeof(D3DXFONT_DESCA));
lf.Height = 24;
lf.Width = 10;
lf.Weight = 10;
lf.Italic = false;
lf.CharSet = DEFAULT_CHARSET;
lstrcpy(lf.FaceName, _T("微软雅黑"));

D3DXCreateFontIndirect(m_pDxDevice, &lf, &font);
}

bool HandlePresent() override
{
return true;
}

void PrePresent() override
{
TCHAR strText[] = _T("Acaly and Natsu's Modloader Test");
RECT myrect;
myrect.top = 150;
myrect.left = 0;
myrect.right = 500 + myrect.left;
myrect.bottom = 100 + myrect.top;
m_pDxDevice->BeginScene();

font->DrawText(
NULL,
strText,
sizeof strText - 1,
&myrect,
DT_TOP | DT_LEFT,
D3DCOLOR_ARGB(255, 255, 255, 0));

m_pDxDevice->EndScene();
}

static DxAPI& GetInstance()
{
static DxAPI Instance;
return Instance;
}

private:
IDirect3D9* m_pDx9;
IDirect3DDevice9* m_pDxDevice;

D3DXFONT_DESCA lf;
ID3DXFont* font;
};

int GetNativeLibraryInstance(NativeLibrary** ppLib)
{
if (ppLib == nullptr)
{
return -1;
}

*ppLib = &DxAPI::GetInstance();

return 0;
}
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