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Rope Ladders Update #881
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Bloo-dev
merged 5 commits into
Gamemode4Dev:master
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MichaelModulo:gm4_rope_ladders-update
Sep 22, 2023
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Rope Ladders Update #881
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3666340
update rope ladders
MichaelModulo 51695e2
use gm4 water block tag
MichaelModulo 97408fd
make hitbox larger, prevent back placement
MichaelModulo ea0719f
uses destroy for particles, uses gm4:replaceable
MichaelModulo 7f16fc4
remove unused file
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4 changes: 2 additions & 2 deletions
4
...ta/gm4_rope_ladders/functions/mechanics/right_click_detection/rcd_manager/loop.mcfunction
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,11 +1,11 @@ | ||
# loops as long as a "right click detection" villager exists | ||
# loops as long as a "right click detection" interaction exists | ||
# run from function: gm4_rope_ladders:mechanics/right_click_detection/rcd_manager/spawn_rcd | ||
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# reset scoreboard | ||
scoreboard players remove $rcd_found gm4_rol_data 1 | ||
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# execute as rcd | ||
execute as @e[type=villager,tag=gm4_rol_rcd_ladder,tag=gm4_rol_rcd] at @s store success score $rcd_found gm4_rol_data run function gm4_rope_ladders:mechanics/right_click_detection/rcd_manager/process | ||
execute as @e[type=interaction,tag=gm4_rol_rcd_ladder,tag=gm4_rol_rcd] at @s store success score $rcd_found gm4_rol_data run function gm4_rope_ladders:mechanics/right_click_detection/rcd_manager/process | ||
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# loop | ||
execute if score $rcd_found gm4_rol_data matches -9.. run schedule function gm4_rope_ladders:mechanics/right_click_detection/rcd_manager/loop 10t |
12 changes: 6 additions & 6 deletions
12
...gm4_rope_ladders/functions/mechanics/right_click_detection/rcd_manager/process.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -1,9 +1,9 @@ | ||
# processes the "right click detection" villager so that it is despawned when unneeded | ||
# processes the "right click detection" interaction so that it is despawned when unneeded | ||
# run from function: gm4_rope_ladders:mechanics/right_click_detection/rcd_manager/loop | ||
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# kill rcd if uneeded | ||
execute unless entity @a[tag=gm4_rol_holding_ladder,distance=..5] run tp @s ~ -1000 ~ | ||
execute unless entity @a[tag=gm4_rol_holding_ladder,distance=..5] run tp @s ~ -1000 ~ | ||
execute unless block ~ ~ ~ ladder run tp @s ~ -1000 ~ | ||
execute if block ~ ~-1 ~ ladder unless block ~ ~1 ~ #gm4:air run tp @s ~ -1000 ~ | ||
execute if entity @e[type=villager,tag=gm4_rol_rcd_ladder,distance=0.1..10] run tp @s ~ -1000 ~ | ||
scoreboard players set $killed_rcd gm4_rol_data 0 | ||
execute if score $killed_rcd gm4_rol_data matches 0 store success score $killed_rcd gm4_rol_data unless entity @a[tag=gm4_rol_holding_ladder,distance=..5] run kill @s | ||
execute if score $killed_rcd gm4_rol_data matches 0 store success score $killed_rcd gm4_rol_data unless block ~ ~ ~ ladder run kill @s | ||
execute if score $killed_rcd gm4_rol_data matches 0 store success score $killed_rcd gm4_rol_data if block ~ ~-1 ~ ladder unless block ~ ~1 ~ #gm4:air run kill @s | ||
execute if score $killed_rcd gm4_rol_data matches 0 store success score $killed_rcd gm4_rol_data if entity @e[type=interaction,tag=gm4_rol_rcd_ladder,distance=0.1..10] run kill @s |
5 changes: 2 additions & 3 deletions
5
...4_rope_ladders/functions/mechanics/right_click_detection/rcd_manager/spawn_rcd.mcfunction
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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,10 @@ | ||
# spawns a baby villager that handles right click detection | ||
# spawns a baby interaction that handles right click detection | ||
# @s = player holding ladder | ||
# at position of ladder block, align xyz positioned ~.5 ~ ~.5 (varies based on rotation) | ||
# run from function: gm4_rope_ladders:mechanics/right_click_detection/detect_ladder_raycast/found | ||
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# spawn rcd | ||
summon villager ~ ~100 ~ {NoGravity:1b,Silent:1b,Invulnerable:1b,NoAI:1b,Age:-2147483648,Tags:["gm4_rol_rcd","gm4_rol_rcd_ladder","smithed.entity","smithed.strict"],ActiveEffects:[{Id:14,Amplifier:0b,Duration:999999,ShowParticles:0b}],Offers:{}} | ||
execute positioned ~ ~100 ~ run tp @e[type=villager,tag=gm4_rol_rcd_ladder,dx=0] ~ ~-100 ~ | ||
summon interaction ~0.0 ~0.0 ~0.0 {Glowing:1b,width:0.2f,height:1.05f,response:1b,Tags:["gm4_rol_rcd","gm4_rol_rcd_ladder","smithed.entity","smithed.strict"]} | ||
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# start loop | ||
function gm4_rope_ladders:mechanics/right_click_detection/rcd_manager/loop |
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3 changes: 1 addition & 2 deletions
3
gm4_rope_ladders/data/gm4_rope_ladders/tags/blocks/ladder_scan.json
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Original file line number | Diff line number | Diff line change |
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@@ -1,7 +1,6 @@ | ||
{ | ||
"values": [ | ||
"#gm4:air", | ||
"water", | ||
"#gm4:replaceable", | ||
"minecraft:ladder" | ||
] | ||
} |
6 changes: 0 additions & 6 deletions
6
gm4_rope_ladders/data/gm4_rope_ladders/tags/blocks/valid_replace.json
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technically this means that if the ladder above is waterlogged it will incorrectly copy a waterlogged ladder. However the only method I found to do this is by replacing light blocks (as they are replaceable but stop water flow), so it's not a big deal.