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gm4_combat_expanded/data/gm4_combat_expanded/functions/mob/init/mob_type/blaze.mcfunction
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7 changes: 4 additions & 3 deletions
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...gm4_combat_expanded/functions/mob/init/modifier/special/warped_forest_enderman.mcfunction
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...gm4_combat_expanded/functions/mob/init/modifier/special/warped_forest_skeleton.mcfunction
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,9 @@ | ||
# apply warped forest effects to skeleton | ||
# @s = skeleton | ||
# at @s | ||
# run from mob/init/mob_type/skeleton | ||
|
||
item replace entity @s weapon.mainhand with air | ||
attribute @s generic.max_health modifier add f1f26b22-9f93-4fea-8416-96bae6867d80 "gm4_ce_modifier_warped_forest" 0.35 multiply | ||
attribute @s generic.movement_speed modifier add 0f98404f-d7ab-40bf-92a3-4944640b5b0e "gm4_ce_modifier_warped_forest" -0.06 multiply_base | ||
attribute @s generic.attack_damage modifier add f1f26b22-9f93-4fea-8416-96bae6867d80 "gm4_ce_modifier_warped_forest" 3 add |
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