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A 3D platformer with roots in bunnyhopping and portal strategy

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BunnyHopMaster

A 3D platformer based on the Source engine movement mechanics, portals, and a basis in speedrunning

Unity Version: 2019.3.0f3

Preview

Movement mechanics

The movement mechanics are based off of the Source Engine (2013): https://github.com/ValveSoftware/source-sdk-2013

The movement mechanic conversion to C# are in large part thanks to Olezen: https://github.com/Olezen/UnitySourceMovement

Portals

Portals are a custom implementation that will:

  • Teleport a player
  • Allow the player to see a new location through the portal

oneleif Active Project

This project is a oneleif active project.

How to join oneleif

Click on the link below to join the Discord server.

You will start with limited permissions, in a text channel that only moderators will see.

To get full access: read the rules, make an introduction in #introductions, and add an appropriate username.

When you're done with the above, shoot a message to the #start channel to let us know, and we will give you full access.

Questions?

Feel free to email us at: [email protected]

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A 3D platformer with roots in bunnyhopping and portal strategy

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  • C# 41.7%
  • ShaderLab 36.6%
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  • HLSL 4.8%