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@Applevangelist Applevangelist released this 23 Dec 12:28
· 26 commits to master since this release

Late 2024 Xmas Release!

Welcome to the end of 2024 Holidays!

This release contains functionality from both the master and the development branches in the attached .zip and .tar.gz files.

This release covers the latest 150 or so changes in Moose, and closes the year for the team from Moose.

Thanks to all contributors, discussion partners, bug finders and fixers to keep this project alive! :)

Special thanks to @funkyfranky, @kaltokri, @shaji_dev/heartbreaker and @Statua!

AIRBASE

  • Updated airbase enumerator for several new maps and added airbases (Kola, Syria, Afghanistan, Iraq).

AIRBOSS

  • Changed landing event to runway touch in line with ED event changes.

ATC_GROUND

  • Fixed an issue kicking players for speeding w/o prior warnings.

ATIS

  • Added new soundfiles
  • Added support of new fog options

AUFTRAG

  • Added options for a holding point for airplane missions
  • Improved handling of ingress-coordinate
  • Addesd speed options to holding, ingress, and egress options

AWACS

  • Added option to extend mission range beyond the default of 100nm.
  • Added function to use-customize creation of call signs for players.

CTLD

  • Added distance option for Hercules and Chinook unloads behind the unit, for the Chinook also for hover unloads.
  • Fixed a possible table key collision when extracting troops, based on a distance key duplication which could lead to leave alive groups behind and in the helo at the same time.
  • Added GetLoadedCargo(Unit)

CSAR

  • Fixed naming of radio beacons.

EVENT

  • Fix a couple of events where the DCS object sometimes does not have an getName() function attached.
  • Set Event.IniGroupName from the database in case group does not exist any more.

GROUP

  • Added Teleport(Coordinate) function leveraging Respawn(). Now also translates routes if there are any.

OPSGROUP

  • AUFTRAG Fixed speed unit conversion in multiple AUFTRAG types (DCS task parameter speed should be in m/s)
  • OPSGROUP: Fixed unit conversion for engage target speed
  • Improved respawn-behaviour, esp. for ships (teleport Auftrag options)
  • Set destination base to airwing base for flight groups
  • Restored setting of home, destination and current base in OPSGROUP
  • Fixed bug if no airbase associated with airwing in check rescuehelo
  • Added check that cohort names are unique
  • Removed InitWaypoints function from FLIGHTGROUP (obsolete)

PLAYERTASKMANAGER

  • Added Constructor PLAYERTASK:NewFromTarget that determines task type based on the target object
  • Added PLAYERTASK:_GetTaskTypeForTarget to get the task type based on target description
  • Added PLAYERTASKCONTROLLER.Scores for RECON, ESCORT and CAP
  • Added PLAYERTASK:AddStaticObjectSuccessCondition task success condition for dead STATIC, SET_STATIC, SCENERY or SET_SCENERY targets
  • Added PLAYERTASK:AddReconSuccessCondition for AUFTRAG.Type.RECON tasks for when a client is at a certain LOS distance from the target
  • Added New Capture OpsZone PlayerTask with OPSZONE and SET_OPSZONE targets
  • Added Task "Time Limit" failure condition PLAYERTASK:AddTimeLimitFailureCondition(TimeLimit)
  • Added PLAYERTASK:AddOpsZoneCaptureSuccessCondition(CaptureSquadGroupNamePrefix, Coalition)
  • Added PLAYERTASK:_CheckCaptureOpsZoneSuccess

WAREHOUSE

  • Fix
  • for incorrect plane attribute

... and many, many more small additions and bug fixes as usual.

Happy Holidays!