Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Fix crash when fake player dig slade #46

Merged
merged 1 commit into from
Dec 3, 2023

Conversation

nonfreegithub
Copy link
Contributor

When a fake player, for example a node, dig slade, it return player ~= nil but it is not a current player, the server_diggable_only function tries to check the privs of the node, then this crashes

Here we use the built-in check player:is_player() so the node privs are not checked

This crash occurs, for example, in the technic mod when the corium eats the slade

And can occur in any other mod that uses fake players

When a fake player, for example a node, dig slade, it return player ~= nil but it is not a current player, the server_diggable_only function tries to check the privs of the node, then this crashes

Here we use the built-in check player:is_player() so the node privs are not checked

This crash occurred in the technic mod when the corium eats the slade
@nonfreegithub
Copy link
Contributor Author

fixes #45

@FaceDeer FaceDeer merged commit 8edf220 into FaceDeer:master Dec 3, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

2 participants